Compare with
Losing the most points
- 1600m 6 gate madness 44% · 27th of 40 · 31 rounds
- 1400m 6 gate WTA 38% · 32nd of 39 · 13 rounds
- 1000m 4 gate WTA 44% · 26th of 39 · 16 rounds
Winning the most points
- 2200m 24 gate madness 61% · 8th of 40 · 62 rounds
- 2200m 6 gate madness 77% · 2nd of 40 · 30 rounds
- 2000m 6 gate madness 73% · 2nd of 40 · 19 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 24 gate WTA
← all coresSupreme Moto NYC
- Abracadabrabeats 80% · 3 races · 0 won · 0 top 3
- Bong Ripperbeats 70% · 3 races · 0 won · 1 top 3
- Desperadobeats 66% · 4 races · 0 won · 1 top 3
- Must Be The Moneybeats 65% · 4 races · 1 won · 1 top 3
- Sleeping Beautybeats 60% · 7 races · 1 won · 1 top 3
- Dude, I Almost Had Youbeats 57% · 7 races · 0 won · 1 top 3
- Better Late Then Neverbeats 57% · 7 races · 0 won · 1 top 3
- Evaluatebeats 55% · 4 races · 0 won · 1 top 3
- You Can't Handle The Truthbeats 52% · 4 races · 1 won · 2 top 3
- Bike My Tonguebeats 50% · 4 races · 0 won · 0 top 3
- Ramadanbeats 50% · 4 races · 0 won · 0 top 3
- Anarchist's Cookbookbeats 47% · 7 races · 0 won · 1 top 3
- Katabasisbeats 45% · 7 races · 0 won · 1 top 3
- Nova Cyclonebeats 38% · 3 races · 0 won · 0 top 3
- Anorabeats 38% · 3 races · 0 won · 0 top 3
- Gluttonbeats 37% · 7 races · 0 won · 0 top 3
- Dominant Bearbeats 20% · 3 races · 0 won · 0 top 3
- Raider Dashbeats 6% · 3 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).