Compare with
Losing the most points
- 1600m 6 gate madness 44% · 27th of 40 · 31 rounds
- 1400m 6 gate WTA 38% · 32nd of 39 · 13 rounds
- 1000m 4 gate WTA 44% · 26th of 39 · 16 rounds
Winning the most points
- 2200m 24 gate madness 61% · 8th of 40 · 62 rounds
- 2200m 6 gate madness 77% · 2nd of 40 · 30 rounds
- 2000m 6 gate madness 73% · 2nd of 40 · 19 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2000m 12 gate madness
← all coresSupreme Moto NYC
- You Can't Handle The Truthbeats 86% · 4 races · 1 won · 3 top 3
- Abracadabrabeats 68% · 8 races · 0 won · 2 top 3
- Better Late Then Neverbeats 59% · 32 races · 2 won · 8 top 3
- Must Be The Moneybeats 58% · 24 races · 4 won · 11 top 3
- Anarchist's Cookbookbeats 56% · 32 races · 2 won · 12 top 3
- Ramadanbeats 55% · 24 races · 2 won · 9 top 3
- Anorabeats 55% · 28 races · 3 won · 7 top 3
- Bong Ripperbeats 55% · 4 races · 1 won · 2 top 3
- Nova Cyclonebeats 47% · 32 races · 0 won · 0 top 3
- Sleeping Beautybeats 9% · 4 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).