Compare with
Losing the most points
- 1800m 24 gate madness 45% · 18th of 31 · 21 rounds
- 1000m 22 gate WTA 48% · 17th of 30 · 22 rounds
- 1200m 24 gate madness 33% · 16th of 19 · 6 rounds
Winning the most points
- 2200m 24 gate madness 60% · 13th of 33 · 30 rounds
- 2000m 22 gate WTA 66% · 6th of 33 · 20 rounds
- 1400m 22 gate WTA 73% · 3rd of 30 · 12 rounds
Maps, best to worst
Strongest cores
- Better Late Then Never2.7× avg · 78 races
- You Can't Handle The Truth2.4× avg · 38 races
- Desperado2.4× avg · 104 races
Cores that need work
- Redfoot0.0× avg · 79 races
- Crazy Scary Spooky Hilarious0.0× avg · 34 races
- Bong Ripper0.1× avg · 77 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).