Team report · Pro league · beta

Supreme Moto NYC

Power 45.0 · #10 of 12 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Supreme Moto NYC
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate WTAavg 17% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map1600m4 gate WTAavg 25% · 1.0/map
Propane Princess
32%
top 3 1/2
50%
51%
★20%
31%
won 0/2
★24%
won 0/2
49%
57%
top 3 0/2
17%
top 3 0/2
27%
Better Late Then Never
31%
top 3 0/2
53%
53%
19%
30%
won 0/2
23%
won 1/2
—
59%
top 3 1/2
15%
top 3 0/2
29%
Beam Enforcer
30%
top 3 0/2
51%
★59%
top 3 2/2
16%
29%
20%
—
53%
★20%
top 3 1/2
25%
Desperado
24%
48%
51%
14%
24%
18%
53%
won 2/2
49%
9.9%
25%
Big Bad Wolf
25%
★62%
55%
top 3 1/1
11%
25%
15%
53%
47%
17%
top 3 0/1
★38%
won 0/1
Crimson Siren
★34%
50%
won 0/1
54%
top 3 0/1
12%
★33%
15%
50%
44%
17%
top 3 1/1
26%
won 0/1
s1mple
23%
top 3 0/2
—
54%
8.8%
24%
17%
—
★62%
top 3 1/2
7.9%
top 3 0/1
—
Anarchist's Cookbook
32%
top 3 0/2
51%
51%
18%
31%
22%
won 1/2
—
56%
15%
top 3 0/2
27%
Glutton
28%
54%
52%
13%
27%
17%
51%
50%
16%
top 3 0/2
30%
My Little Soda Pop
—
49%
50%
—
—
—
50%
—
12%
26%
Ramadan
29%
top 3 0/2
—
52%
18%
28%
21%
—
55%
12%
top 3 0/2
—
Crypt Rogue
30%
45%
won 0/1
51%
top 3 0/1
12%
29%
16%
45%
48%
14%
top 3 0/1
21%
won 0/1
Sleeping Beauty
26%
54%
53%
top 3 1/1
13%
26%
17%
51%
49%
17%
top 3 0/1
30%
won 0/1
Hashtag Winning
—
48%
—
—
—
—
★53%
—
—
24%
Can't Stop, Won't Stop
—
—
—
—
—
—
52%
—
—
—
She's All That
—
48%
—
—
—
—
51%
—
—
23%
You Can't Handle The Truth
28%
—
53%
16%
28%
20%
—
53%
16%
top 3 0/1
—
Lacks Composure
34%
55%
50%
12%
33%
15%
52%
47%
13%
top 3 0/2
32%
Very Hungry Caterpiller
—
—
—
—
—
—
45%
—
—
—
Kobayashi Porcelain
—
40%
—
7.0%
—
9.9%
48%
34%
—
17%
Shopaholic
—
—
—
—
—
—
49%
—
—
—
Dude, I Almost Had You
16%
52%
52%
9.0%
17%
13%
49%
46%
13%
27%
Hasta La Vista Baby
27%
—
55%
12%
26%
17%
—
54%
9.9%
—
Katabasis
—
51%
48%
9.0%
—
13%
48%
44%
12%
top 3 0/2
28%
Don't You Know Pump It Up
—
53%
52%
—
—
—
—
—
9.8%
top 3 0/2
26%
Bong Ripper
27%
—
53%
9.3%
28%
16%
44%
59%
8.5%
—
The Running Man
—
—
—
—
—
—
51%
—
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Propane Princess190.4× avg
Better Late Then Never190.6× avg
Beam Enforcer181.3× avg
Desperado130.8× avg
Big Bad Wolf131.3× avg
Crimson Siren120.8× avg
s1mple110.6× avg
Anarchist's Cookbook101.1× avg
Glutton100.6× avg
My Little Soda Pop100.5× avg
Ramadan90.6× avg
Crypt Rogue80.0× avg
Sleeping Beauty81.4× avg
Hashtag Winning80.7× avg
Can't Stop, Won't Stop71.1× avg
She's All That61.2× avg
You Can't Handle The Truth51.1× avg
Lacks Composure40.0× avg
Very Hungry Caterpiller40.0× avg
Kobayashi Porcelain 32.7× avg
Shopaholic30.0× avg
Dude, I Almost Had You30.0× avg
Hasta La Vista Baby32.0× avg
Katabasis20.0× avg
Don't You Know Pump It Up20.0× avg
Bong Ripper20.0× avg
The Running Man10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%100%
31000m 1v1100%100%
42200m 6 gate madness100%0%
52000m 12 gate madness100%0%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%0%
81200m 6 gate WTA100%0%
91600m 1v1100%0%
101000m 6 gate madness100%50%
111400m 12 gate madness100%0%
121000m 24 gate madness100%0%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%50%
151600m 1v1100%0%
161800m 6 gate madness100%100%
172000m 12 gate madness100%0%
182200m 24 gate madness100%—
191800m 4 gate WTA100%100%
201800m 6 gate WTA100%50%
212000m 1v195%—
221600m 6 gate madness91%50%
231000m 12 gate madness86%—
241200m 24 gate madness86%100%
251400m 4 gate WTA77%0%
261600m 6 gate WTA68%0%
271400m 1v155%100%
281800m 6 gate madness45%100%
291800m 12 gate madness32%0%
302200m 24 gate madness27%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).