No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 100% 2r · 1.0/map | 100% 1r · 0.5/map | 0% 2r · 2.0/map | — | |||
| 6 gate madness | 50% 2r · 1.0/map | — | 50% 2r · 0.9/map | 100% 2r · 1.5/map | 0% 2r · 1.0/map | ||
| 12 gate madness | — | 0% 2r · 1.0/map | 0% 1r · 0.3/map | 0% 2r · 2.0/map | |||
| 24 gate madness | 0% 2r · 1.0/map | 100% 1r · 0.9/map | — | 0% 2r · 1.0/map | — | ||
| 4 gate WTA | 50% 2r · 1.0/map | 0% 1r · 0.8/map | 0% 2r · 1.0/map | 100% 2r · 1.0/map | 0% 2r · 1.0/map | ||
| 6 gate WTA | 0% 2r · 1.0/map | 0% 1r · 0.7/map | 50% 2r · 1.0/map | 50% 2r · 1.0/map | 100% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Beats the field | Best segment | Needs work |
|---|---|---|---|---|
| Propane Princess | 19 | 46% | — | — |
| Better Late Then Never | 19 | 44% | — | — |
| Beam Enforcer | 18 | 59% | — | — |
| Desperado | 13 | 50% | — | — |
| Big Bad Wolf | 13 | 51% | — | — |
| Crimson Siren | 12 | 45% | — | — |
| s1mple | 11 | 57% | — | — |
| Anarchist's Cookbook | 10 | 65% | — | — |
| Glutton | 10 | 52% | — | — |
| My Little Soda Pop | 10 | 46% | — | — |
| Ramadan | 9 | 44% | — | — |
| Crypt Rogue | 8 | 30% | — | — |
| Sleeping Beauty | 8 | 68% | — | — |
| Hashtag Winning | 8 | 46% | — | — |
| Can't Stop, Won't Stop | 7 | 49% | — | — |
| She's All That | 6 | 59% | — | — |
| You Can't Handle The Truth | 5 | 37% | — | — |
| Lacks Composure | 4 | 46% | — | — |
| Very Hungry Caterpiller | 4 | 33% | — | — |
| Kobayashi Porcelain | 3 | 55% | — | — |
| Shopaholic | 3 | 29% | — | — |
| Dude, I Almost Had You | 3 | 33% | — | — |
| Hasta La Vista Baby | 3 | 53% | — | — |
| Katabasis | 2 | 57% | — | — |
| Don't You Know Pump It Up | 2 | 46% | — | — |
| Bong Ripper | 2 | 48% | — | — |
| The Running Man | 1 | 0% | — | — |
Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).