No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 100% 2r · 1.0/map | 100% 1r · 0.5/map | 0% 2r · 2.0/map | — | |||
| 6 gate madness | 50% 2r · 1.0/map | — | 50% 2r · 0.9/map | 100% 2r · 1.5/map | 0% 2r · 1.0/map | ||
| 12 gate madness | — | 0% 2r · 1.0/map | 0% 1r · 0.3/map | 0% 2r · 2.0/map | |||
| 24 gate madness | 0% 2r · 1.0/map | 100% 1r · 0.9/map | — | 0% 2r · 1.0/map | — | ||
| 4 gate WTA | 50% 2r · 1.0/map | 0% 1r · 0.8/map | 0% 2r · 1.0/map | 100% 2r · 1.0/map | 0% 2r · 1.0/map | ||
| 6 gate WTA | 0% 2r · 1.0/map | 0% 1r · 0.7/map | 50% 2r · 1.0/map | 50% 2r · 1.0/map | 100% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate WTAavg 17% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map | 1600m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Propane Princess | ★Top 2% | ★Top 5% won 0/2 | Top 23% top 3 0/2 | Top 9% top 3 0/2 | ||||||
| Better Late Then Never | Top 7% top 3 0/2 | Top 4% | ★Top 11% won 0/2 | Top 10% won 1/2 | Top 14% top 3 1/2 | Top 17% top 3 0/2 | ||||
| Beam Enforcer | ★Top 1% top 3 2/2 | Top 14% | ★Top 1% top 3 1/2 | |||||||
| Desperado | Top 23% | ★Top 19% won 2/2 | ||||||||
| Big Bad Wolf | Top 14% top 3 1/1 | Middle | Top 6% top 3 0/1 | |||||||
| Crimson Siren | Bottom 23% won 0/1 | Top 26% top 3 0/1 | Middle | Top 5% top 3 1/1 | ||||||
| s1mple | Bottom 37% | ★Top 3% top 3 1/2 | Bottom 23% top 3 0/1 | |||||||
| Anarchist's Cookbook | ★Top 6% top 3 0/2 | Top 6% | Top 20% won 1/2 | Top 34% | Top 16% top 3 0/2 | |||||
| Glutton | Middle | Top 30% | Top 13% top 3 0/2 | Top 9% | ||||||
| Ramadan | Top 22% top 3 0/2 | Top 9% | Top 25% | |||||||
| Crypt Rogue | Top 37% | Top 24% top 3 0/1 | ||||||||
| Sleeping Beauty | Middle | ★Top 22% | Top 32% top 3 1/1 | Top 33% | Top 6% top 3 0/1 | ★Top 9% won 0/1 | ||||
| You Can't Handle The Truth | Top 28% | Top 12% | Top 11% top 3 0/1 | |||||||
| Lacks Composure | Middle | Top 28% top 3 0/2 | ||||||||
| Kobayashi Porcelain | Bottom 17% | |||||||||
| Dude, I Almost Had You | Bottom 38% | Top 35% | ||||||||
| Hasta La Vista Baby | Middle | Middle | ||||||||
| Katabasis | Bottom 39% | Middle top 3 0/2 | ||||||||
| Don't You Know Pump It Up | Middle top 3 0/2 | |||||||||
| Bong Ripper | Top 37% | Middle | Bottom 28% |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Propane Princess | 19 | 0.4× avg | — | — |
| Better Late Then Never | 19 | 0.6× avg | — | — |
| Beam Enforcer | 18 | 1.3× avg | — | — |
| Desperado | 13 | 0.8× avg | — | — |
| Big Bad Wolf | 13 | 1.3× avg | — | — |
| Crimson Siren | 12 | 0.8× avg | — | — |
| s1mple | 11 | 0.6× avg | — | — |
| Anarchist's Cookbook | 10 | 1.1× avg | — | — |
| Glutton | 10 | 0.6× avg | — | — |
| My Little Soda Pop | 10 | 0.5× avg | — | — |
| Ramadan | 9 | 0.6× avg | — | — |
| Crypt Rogue | 8 | 0.0× avg | — | — |
| Sleeping Beauty | 8 | 1.4× avg | — | — |
| Hashtag Winning | 8 | 0.7× avg | — | — |
| Can't Stop, Won't Stop | 7 | 1.1× avg | — | — |
| She's All That | 6 | 1.2× avg | — | — |
| You Can't Handle The Truth | 5 | 1.1× avg | — | — |
| Lacks Composure | 4 | 0.0× avg | — | — |
| Very Hungry Caterpiller | 4 | 0.0× avg | — | — |
| Kobayashi Porcelain | 3 | 2.7× avg | — | — |
| Shopaholic | 3 | 0.0× avg | — | — |
| Dude, I Almost Had You | 3 | 0.0× avg | — | — |
| Hasta La Vista Baby | 3 | 2.0× avg | — | — |
| Katabasis | 2 | 0.0× avg | — | — |
| Don't You Know Pump It Up | 2 | 0.0× avg | — | — |
| Bong Ripper | 2 | 0.0× avg | — | — |
| The Running Man | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).