Team report · Pro league · beta

Supreme Moto NYC

Power 45.0 · #10 of 12 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Propane Princess1946%
Better Late Then Never1944%
Beam Enforcer1859%
Desperado1350%
Big Bad Wolf1351%
Crimson Siren1245%
s1mple1157%
Anarchist's Cookbook1065%
Glutton1052%
My Little Soda Pop1046%
Ramadan944%
Crypt Rogue830%
Sleeping Beauty868%
Hashtag Winning846%
Can't Stop, Won't Stop749%
She's All That659%
You Can't Handle The Truth537%
Lacks Composure446%
Very Hungry Caterpiller433%
Kobayashi Porcelain 355%
Shopaholic329%
Dude, I Almost Had You333%
Hasta La Vista Baby353%
Katabasis257%
Don't You Know Pump It Up246%
Bong Ripper248%
The Running Man10%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%100%
31000m 1v1100%100%
42200m 6 gate madness100%0%
52000m 12 gate madness100%0%
61800m 24 gate madness100%0%
71600m 4 gate WTA100%0%
81200m 6 gate WTA100%0%
91600m 1v1100%0%
101000m 6 gate madness100%50%
111400m 12 gate madness100%0%
121000m 24 gate madness100%0%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%50%
151600m 1v1100%0%
161800m 6 gate madness100%100%
172000m 12 gate madness100%0%
182200m 24 gate madness100%—
191800m 4 gate WTA100%100%
201800m 6 gate WTA100%50%
212000m 1v195%—
221600m 6 gate madness91%50%
231000m 12 gate madness86%—
241200m 24 gate madness86%100%
251400m 4 gate WTA77%0%
261600m 6 gate WTA68%0%
271400m 1v155%100%
281800m 6 gate madness45%100%
291800m 12 gate madness32%0%
302200m 24 gate madness27%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).