- 1600m 1v1 30% · 25th of 29 · 10 rounds
- 2000m 12 gate madness 80% · 1st of 29 · 10 rounds
- 2200m 24 gate madness 81% · 6th of 26 · 6 rounds
- 1800m 6 gate madness 74% · 4th of 27 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Raider Dash | ★Top 6% won 3/10 | Middle top 3 4/7 | Top 37% top 3 2/6 | Middle won 1/5 | Top 7% top 3 1/5 | |||||
| Abracadabra | Top 20% top 3 1/10 | Top 6% top 3 3/6 | Top 14% won 2/6 | Top 31% won 2/5 | Top 11% top 3 4/5 | |||||
| Nova Cyclone | Bottom 26% top 3 1/10 | Bottom 28% top 3 1/1 | Middle top 3 0/6 | Bottom 2% top 3 0/1 | ★Top 1% top 3 2/5 | |||||
| Better Late Then Never | Top 7% top 3 4/10 | ★Top 4% top 3 2/6 | ★Top 10% won 0/6 | ★Top 11% won 2/5 | Top 14% | |||||
| Sleeping Beauty | Middle | Top 22% | ★Top 32% top 3 3/7 | Top 33% top 3 1/6 | ★Top 17% won 1/5 | Top 25% top 3 1/5 | ||||
| Desperado | Top 23% | ★Top 19% won 3/5 | Top 17% top 3 1/1 | |||||||
| Anarchist's Cookbook | ★Top 6% top 3 4/10 | Top 6% top 3 1/6 | Top 20% won 1/6 | Top 34% | ||||||
| Redfoot | Bottom 11% top 3 0/5 | Bottom 12% top 3 0/5 | ||||||||
| Anora | Middle top 3 5/10 | Middle top 3 0/6 | Middle top 3 3/5 | |||||||
| Bong Ripper | Top 37% top 3 4/10 | Middle top 3 1/6 | ||||||||
| Despacito | Bottom 23% top 3 2/5 | |||||||||
| Dude, I Almost Had You | Bottom 38% top 3 1/6 | Top 37% | ||||||||
| Kobayashi Porcelain | Bottom 17% top 3 1/5 | |||||||||
| Glutton | Middle | Top 30% top 3 0/1 | Top 34% | ★Top 1% | ||||||
| Another One Bikes The Dust | Bottom 17% top 3 2/6 | Bottom 31% | ||||||||
| Dominant Bear | Top 20% top 3 1/6 | |||||||||
| My Little Soda Pop | Top 18% | |||||||||
| Bike My Tongue | Bottom 5% top 3 1/4 | |||||||||
| Eras | Bottom 28% | Middle top 3 1/4 | ||||||||
| You Can't Handle The Truth | Top 28% | Top 12% | ||||||||
| Hasta La Vista Baby | Middle | |||||||||
| Katabasis | Bottom 39% top 3 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).