Team report · all teams · beta

Supreme Moto NYC

Power 49.4 · #19 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 30% · 25th of 29 · 10 rounds
Winning the most points
  • 2000m 12 gate madness 80% · 1st of 29 · 10 rounds
  • 2200m 24 gate madness 81% · 6th of 26 · 6 rounds
  • 1800m 6 gate madness 74% · 4th of 27 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Supreme Moto NYC
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Raider Dash
★Top 6%
won 3/10
Middle
top 3 4/7
Top 37%
top 3 2/6
Middle
won 1/5
Top 7%
top 3 1/5
Abracadabra
Top 20%
top 3 1/10
Top 6%
top 3 3/6
Top 14%
won 2/6
Top 31%
won 2/5
Top 11%
top 3 4/5
Nova Cyclone
Bottom 26%
top 3 1/10
Bottom 28%
top 3 1/1
Middle
top 3 0/6
Bottom 2%
top 3 0/1
★Top 1%
top 3 2/5
Better Late Then Never
Top 7%
top 3 4/10
★Top 4%
top 3 2/6
★Top 10%
won 0/6
★Top 11%
won 2/5
Top 14%
Sleeping Beauty
Middle
Top 22%
★Top 32%
top 3 3/7
Top 33%
top 3 1/6
★Top 17%
won 1/5
Top 25%
top 3 1/5
Desperado
Top 23%
★Top 19%
won 3/5
Top 17%
top 3 1/1
Anarchist's Cookbook
★Top 6%
top 3 4/10
Top 6%
top 3 1/6
Top 20%
won 1/6
Top 34%
Redfoot
Bottom 11%
top 3 0/5
Bottom 12%
top 3 0/5
Anora
Middle
top 3 5/10
Middle
top 3 0/6
Middle
top 3 3/5
Bong Ripper
Top 37%
top 3 4/10
Middle
top 3 1/6
Despacito
Bottom 23%
top 3 2/5
Dude, I Almost Had You
Bottom 38%
top 3 1/6
Top 37%
Kobayashi Porcelain
Bottom 17%
top 3 1/5
Glutton
Middle
Top 30%
top 3 0/1
Top 34%
★Top 1%
Another One Bikes The Dust
Bottom 17%
top 3 2/6
Bottom 31%
Dominant Bear
Top 20%
top 3 1/6
My Little Soda Pop
Top 18%
Bike My Tongue
Bottom 5%
top 3 1/4
Eras
Bottom 28%
Middle
top 3 1/4
You Can't Handle The Truth
Top 28%
Top 12%
Hasta La Vista Baby
Middle
Katabasis
Bottom 39%
top 3 0/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Raider Dash781.1× avg
Abracadabra461.5× avg
Nova Cyclone440.4× avg
Better Late Then Never371.9× avg
Sleeping Beauty371.3× avg
Desperado351.0× avg
Anarchist's Cookbook331.3× avg
Redfoot290.6× avg
Anora261.3× avg
Bong Ripper261.0× avg
Despacito241.3× avg
Dude, I Almost Had You200.8× avg
Kobayashi Porcelain 191.3× avg
She's All That143.1× avg
The Running Man140.0× avg
Glutton121.2× avg
Another One Bikes The Dust110.8× avg
Dominant Bear111.5× avg
Crazy Scary Spooky Hilarious100.0× avg
My Little Soda Pop92.7× avg
Shopaholic91.8× avg
Bike My Tongue80.7× avg
Eras80.7× avg
You Can't Handle The Truth10.0× avg
Hasta La Vista Baby10.0× avg
Katabasis10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%80%
22200m 6 gate WTA100%59%
31000m 1v1100%60%
42200m 6 gate madness100%60%
52000m 12 gate madness100%80%
61800m 24 gate madness100%80%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%40%
91600m 1v1100%30%
101000m 6 gate madness100%60%
111400m 12 gate madness100%40%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%80%
151600m 1v1100%30%
161800m 6 gate madness100%74%
172000m 12 gate madness100%80%
182200m 24 gate madness100%81%
191800m 4 gate WTA96%27%
201800m 6 gate WTA95%50%
212000m 1v192%1%
221600m 6 gate madness86%50%
231000m 12 gate madness78%51%
241200m 24 gate madness73%35%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%0%
271400m 1v140%50%
281800m 6 gate madness33%74%
291800m 12 gate madness26%100%
302200m 24 gate madness18%81%
311800m 4 gate WTA10%27%
322200m 6 gate WTA10%59%
332000m 1v15%1%
341800m 6 gate madness5%74%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).