- 1600m 1v1 30% · 25th of 29 · 10 rounds
- 2000m 12 gate madness 80% · 1st of 29 · 10 rounds
- 2200m 24 gate madness 81% · 6th of 26 · 6 rounds
- 1800m 6 gate madness 74% · 4th of 27 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Raider Dash | 22% | ★55% won 3/10 | 52% top 3 4/7 | 12% top 3 2/6 | 17% | 26% won 1/5 | 53% | 30% top 3 1/5 | 23% | 49% |
| Abracadabra | 29% top 3 1/10 | 49% | 53% | 18% top 3 3/6 | 23% won 2/6 | 26% | — | — | 29% won 2/5 | 59% top 3 4/5 |
| Nova Cyclone | 20% top 3 1/10 | 45% | 48% top 3 1/1 | 10% top 3 0/6 | 19% | 20% | 44% | 15% top 3 0/1 | 23% | ★65% top 3 2/5 |
| Better Late Then Never | 31% top 3 4/10 | 53% | 53% | ★19% top 3 2/6 | ★23% won 0/6 | 28% | — | — | 30% won 2/5 | 59% |
| Sleeping Beauty | 26% | 54% | 53% top 3 3/7 | 13% top 3 1/6 | 17% | ★29% won 1/5 | 51% | 28% top 3 1/5 | 26% | 49% |
| Desperado | 24% | 48% | 51% | 14% | 18% | 24% | 53% won 3/5 | 29% top 3 1/1 | 24% | 49% |
| Anarchist's Cookbook | ★32% top 3 4/10 | 51% | 51% | 18% top 3 1/6 | 22% won 1/6 | 27% | — | — | ★31% | 56% |
| Redfoot | — | 46% | 40% | 6.5% top 3 0/5 | 9.9% | 17% | 53% | 19% top 3 0/5 | — | 41% |
| Anora | 26% top 3 5/10 | — | 51% | 11% top 3 0/6 | 17% | 24% | — | — | 26% | 54% top 3 3/5 |
| Bong Ripper | 27% top 3 4/10 | — | 53% | 9.3% top 3 1/6 | 16% | 24% | 44% | — | 28% | 59% |
| Despacito | — | — | — | — | — | — | 52% | 21% top 3 2/5 | — | — |
| Dude, I Almost Had You | 16% | 52% | 52% | 9.0% top 3 1/6 | 13% | 26% | 49% | 26% | 17% | 46% |
| Kobayashi Porcelain | — | 40% | — | 7.0% top 3 1/5 | 9.9% | — | 48% | 20% | — | 34% |
| She's All That | — | 48% | — | — | — | — | 51% | 30% | — | — |
| The Running Man | — | — | — | — | — | — | 51% | 31% | — | — |
| Glutton | 28% | 54% | 52% | 13% top 3 0/1 | 17% | 28% | 51% | ★34% | 27% | 50% |
| Another One Bikes The Dust | — | 47% | 45% top 3 2/6 | 8.2% | 12% | 21% | — | 19% | — | 42% |
| Dominant Bear | 23% | 48% | 45% | 15% top 3 1/6 | 19% | 22% | — | — | 23% | 52% |
| Crazy Scary Spooky Hilarious | — | — | — | — | — | — | 51% | — | — | — |
| My Little Soda Pop | — | 49% | 50% | — | — | 25% | 50% | 28% | — | — |
| Shopaholic | — | — | — | — | — | — | 49% | 22% | — | — |
| Bike My Tongue | — | 49% | 47% | — | — | 21% | — | 16% top 3 1/4 | — | — |
| Eras | — | 49% | 44% | 7.8% | 12% | 21% | ★54% | 24% top 3 1/4 | — | 42% |
| You Can't Handle The Truth | 28% | — | 53% | 16% | 20% | 28% | — | — | 28% | 53% |
| Hasta La Vista Baby | 27% | — | ★55% | 12% | 17% | 25% | — | — | 26% | 54% |
| Katabasis | — | 51% | 48% | 9.0% top 3 0/1 | 13% | 24% | 48% | 27% | — | 44% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).