Compare with
Losing the most points
- 1600m 1v1 30% · 25th of 29 · 10 rounds
Winning the most points
- 2000m 12 gate madness 80% · 1st of 29 · 10 rounds
- 2200m 24 gate madness 81% · 6th of 26 · 6 rounds
- 1800m 6 gate madness 74% · 4th of 27 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 1v1
← all coresSupreme Moto NYC
- Desperadobeats 60% · 5 races · 3 won · 5 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%80%
22200m 6 gate WTA100%59%
31000m 1v1100%60%
42200m 6 gate madness100%60%
52000m 12 gate madness100%80%
61800m 24 gate madness100%80%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%40%
91600m 1v1100%30%
101000m 6 gate madness100%60%
111400m 12 gate madness100%40%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%80%
151600m 1v1100%30%
161800m 6 gate madness100%74%
172000m 12 gate madness100%80%
182200m 24 gate madness100%81%
191800m 4 gate WTA96%27%
201800m 6 gate WTA95%50%
212000m 1v192%1%
221600m 6 gate madness86%50%
231000m 12 gate madness78%51%
241200m 24 gate madness73%35%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%0%
271400m 1v140%50%
281800m 6 gate madness33%74%
291800m 12 gate madness26%100%
302200m 24 gate madness18%81%
311800m 4 gate WTA10%27%
322200m 6 gate WTA10%59%
332000m 1v15%1%
341800m 6 gate madness5%74%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).