Team report · all teams · beta

Supreme Moto NYC

Power 55.1 · #10 of 33 on Glory · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate WTA 25% · 28th of 32 · 14 rounds
  • 1400m 4 gate WTA 38% · 23rd of 32 · 9 rounds
  • 1400m 16 gate WTA 46% · 20th of 32 · 13 rounds
Winning the most points
  • 1400m 6 gate WTA 74% · 2nd of 32 · 12 rounds
  • 2000m 6 gate WTA 60% · 8th of 32 · 20 rounds
  • 2200m 16 gate WTA 64% · 10th of 32 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Supreme Moto NYC
Core1600m24 gate WTAavg 4.2% · 3.5/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.3/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Raider Dash
Top 17%
won 2/24
Top 32%
won 1/14
Top 14%
won 0/13
Middle
won 2/14
Middle
won 2/13
Top 12%
won 5/12
Top 10%
won 2/9
Desperado
Top 24%
won 1/24
Top 8%
won 2/14
★Top 9%
won 4/13
Top 7%
won 0/13
Top 16%
won 3/9
Top 24%
won 1/9
Glutton
Top 9%
won 1/24
★Top 1%
won 2/13
Top 34%
★Top 1%
won 1/12
★Top 1%
She's All That
Middle
won 0/17
Top 29%
won 1/14
Top 32%
won 4/13
Top 12%
won 1/9
Sleeping Beauty
★Top 5%
won 4/24
Top 31%
won 0/13
★Top 17%
won 5/13
Better Late Then Never
Top 12%
won 0/7
Top 11%
won 5/20
★Top 7%
won 3/14
★Top 10%
won 3/12
Dude, I Almost Had You
Middle
won 1/24
Middle
won 0/13
Middle
won 0/3
My Little Soda Pop
Top 14%
won 1/24
★Top 1%
Middle
Top 9%
won 2/9
Top 19%
Anarchist's Cookbook
Top 19%
won 0/17
★Top 5%
won 1/14
Top 8%
won 0/14
Katabasis
Top 10%
won 0/24
Top 25%
won 1/9
Eras
Middle
won 1/24
Bottom 37%
won 0/4
Abracadabra
Top 33%
won 5/14
Top 13%
won 2/10
Top 12%
won 2/9
Bike My Tongue
Bottom 37%
won 0/24
Bottom 9%
won 0/4
Dominant Bear
Middle
won 1/17
Top 25%
won 1/10
Nova Cyclone
Bottom 20%
won 0/6
Bottom 34%
won 0/14
Quiche
Middle
won 0/7
Middle
won 1/6
Top 33%
won 0/4
Middle
won 2/3
The Running Man
Top 5%
won 0/4
Bong Ripper
Bottom 28%
won 1/14
Anora
Middle
won 0/14
Another One Bikes The Dust
Bottom 21%
won 0/7
Lark On My Go-Kart
Bottom 32%
won 0/4

Cores in 2200m 4 gate WTA

← all cores
Supreme Moto NYC

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%62%
21200m 6 gate WTA100%25%
31400m 16 gate WTA100%46%
41600m 24 gate WTA100%50%
51800m 4 gate WTA100%54%
62000m 6 gate WTA100%60%
72200m 16 gate WTA100%64%
81200m 24 gate WTA100%86%
92200m 4 gate WTA100%58%
102000m 6 gate WTA100%60%
112200m 16 gate WTA100%64%
121600m 24 gate WTA100%50%
131400m 4 gate WTA100%38%
141400m 6 gate WTA100%74%
151000m 16 gate WTA100%44%
161400m 24 gate WTA100%57%
171000m 4 gate WTA99%62%
181200m 6 gate WTA99%25%
191400m 16 gate WTA99%46%
201600m 24 gate WTA99%50%
211800m 4 gate WTA98%54%
222000m 6 gate WTA98%60%
231600m 16 gate WTA91%60%
241800m 24 gate WTA82%60%
252200m 4 gate WTA76%58%
261400m 6 gate WTA68%74%
271800m 16 gate WTA60%50%
281600m 24 gate WTA48%50%
291400m 4 gate WTA41%38%
301200m 6 gate WTA30%25%
311000m 16 gate WTA13%44%
322200m 24 gate WTA13%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).