- 1000m 6 gate madness 28% · 11th of 11 · 10 rounds
- 1200m 6 gate madness 38% · 9th of 11 · 8 rounds
- 1800m 1v1 94% · 1st of 11 · 11 rounds
- 2000m 6 gate madness 77% · 1st of 11 · 11 rounds
- 1000m 1v1 62% · 4th of 12 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.2/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 2000m6 gate madnessavg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.0/map | 2200m6 gate madnessavg 50% · 1.8/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Desperado | ★Top 13% won 10/16 | Top 19% top 3 3/8 | Middle | Top 29% | Middle | Middle | Top 15% top 3 3/10 | Bottom 39% | Middle | Top 3% won 1/4 |
| Better Late Then Never | — | — | Top 4% won 5/8 | — | Top 18% | Top 10% top 3 7/11 | — | Top 16% | Top 6% top 3 5/8 | — |
| Beam Enforcer | — | Top 8% | Top 30% | Bottom 19% | ★Top 1% won 10/11 | Top 20% | — | Middle top 3 1/4 | Top 31% | Top 1% |
| Propane Princess | Middle | Middle | Top 8% | Bottom 13% | Top 36% | Top 10% top 3 8/11 | Middle | Middle | Top 10% top 3 4/8 | Top 14% |
| Crimson Siren | Top 40% | Top 7% | Bottom 32% | ★Top 1% won 1/2 | Top 14% | ★Top 2% | Top 40% | Middle top 3 1/3 | Bottom 34% | Top 22% won 0/3 |
| s1mple | — | — | ★Top 3% | — | Top 21% | Top 10% top 3 5/11 | — | — | ★Top 1% top 3 5/8 | — |
| Can't Stop, Won't Stop | Top 18% | Top 15% top 3 3/8 | — | Middle | — | — | Top 13% top 3 5/10 | — | — | Bottom 13% |
| My Little Soda Pop | Middle | Top 11% top 3 5/8 | — | Top 36% | Middle | — | Middle | Middle | — | ★Top 1% won 0/4 |
| She's All That | Top 29% | Top 31% | — | Top 13% | — | — | Top 30% top 3 4/10 | Bottom 35% | — | Top 16% won 0/4 |
| Crypt Rogue | Bottom 14% | ★Top 1% | Middle | Middle won 1/2 | Top 36% | Top 13% | Bottom 16% | Bottom 13% top 3 1/2 | Middle | Top 3% won 1/2 |
| Big Bad Wolf | Top 13% | Bottom 13% | Middle | Bottom 37% | Top 8% | Top 36% | ★Top 11% | ★Top 1% top 3 2/2 | Middle | Bottom 38% won 0/2 |
| Glutton | Top 30% | Top 23% | Middle | Top 2% | Top 27% | Top 30% | Top 31% | Top 10% | Middle | Top 12% won 0/1 |
| Very Hungry Caterpiller | Bottom 17% | Top 20% | — | Bottom 26% | — | — | Bottom 18% | — | — | Top 14% won 0/4 |
| Sleeping Beauty | Top 33% | Bottom 35% | Middle | Top 23% | Top 19% | Middle | Top 34% | Top 13% top 3 0/1 | Middle | Top 28% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).