Team report · Pro league · beta

Supreme Moto NYC

Power 54.8 · #3 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 28% · 11th of 11 · 10 rounds
  • 1200m 6 gate madness 38% · 9th of 11 · 8 rounds
Winning the most points
  • 1800m 1v1 94% · 1st of 11 · 11 rounds
  • 2000m 6 gate madness 77% · 1st of 11 · 11 rounds
  • 1000m 1v1 62% · 4th of 12 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Supreme Moto NYC
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.2/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map2000m6 gate madnessavg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.0/map2200m6 gate madnessavg 50% · 1.8/map1200m12 gate WTAavg 8.3% · 1.0/map
Desperado
★Top 13%
won 10/16
Top 19%
top 3 3/8
Middle
Top 29%
Middle
Middle
Top 15%
top 3 3/10
Bottom 39%
Middle
Top 3%
won 1/4
Better Late Then Never
—
—
Top 4%
won 5/8
—
Top 18%
Top 10%
top 3 7/11
—
Top 16%
Top 6%
top 3 5/8
—
Beam Enforcer
—
Top 8%
Top 30%
Bottom 19%
★Top 1%
won 10/11
Top 20%
—
Middle
top 3 1/4
Top 31%
Top 1%
Propane Princess
Middle
Middle
Top 8%
Bottom 13%
Top 36%
Top 10%
top 3 8/11
Middle
Middle
Top 10%
top 3 4/8
Top 14%
Crimson Siren
Top 40%
Top 7%
Bottom 32%
★Top 1%
won 1/2
Top 14%
★Top 2%
Top 40%
Middle
top 3 1/3
Bottom 34%
Top 22%
won 0/3
s1mple
—
—
★Top 3%
—
Top 21%
Top 10%
top 3 5/11
—
—
★Top 1%
top 3 5/8
—
Can't Stop, Won't Stop
Top 18%
Top 15%
top 3 3/8
—
Middle
—
—
Top 13%
top 3 5/10
—
—
Bottom 13%
My Little Soda Pop
Middle
Top 11%
top 3 5/8
—
Top 36%
Middle
—
Middle
Middle
—
★Top 1%
won 0/4
She's All That
Top 29%
Top 31%
—
Top 13%
—
—
Top 30%
top 3 4/10
Bottom 35%
—
Top 16%
won 0/4
Crypt Rogue
Bottom 14%
★Top 1%
Middle
Middle
won 1/2
Top 36%
Top 13%
Bottom 16%
Bottom 13%
top 3 1/2
Middle
Top 3%
won 1/2
Big Bad Wolf
Top 13%
Bottom 13%
Middle
Bottom 37%
Top 8%
Top 36%
★Top 11%
★Top 1%
top 3 2/2
Middle
Bottom 38%
won 0/2
Glutton
Top 30%
Top 23%
Middle
Top 2%
Top 27%
Top 30%
Top 31%
Top 10%
Middle
Top 12%
won 0/1
Very Hungry Caterpiller
Bottom 17%
Top 20%
—
Bottom 26%
—
—
Bottom 18%
—
—
Top 14%
won 0/4
Sleeping Beauty
Top 33%
Bottom 35%
Middle
Top 23%
Top 19%
Middle
Top 34%
Top 13%
top 3 0/1
Middle
Top 28%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Desperado420.9× avg
Better Late Then Never331.3× avg
Beam Enforcer251.2× avg
Propane Princess241.3× avg
Crimson Siren201.1× avg
s1mple191.1× avg
Can't Stop, Won't Stop180.9× avg
My Little Soda Pop161.1× avg
She's All That140.8× avg
Crypt Rogue121.2× avg
Big Bad Wolf100.9× avg
Glutton62.2× avg
Very Hungry Caterpiller40.0× avg
Sleeping Beauty30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%62%
21000m 6 gate madness100%28%
31200m 12 gate WTA100%50%
41400m 1v1100%50%
51200m 6 gate madness100%38%
61800m 1v1100%94%
71600m 6 gate madness100%25%
81800m 12 gate WTA100%50%
92200m 1v1100%61%
102000m 6 gate madness100%77%
112200m 6 gate madness100%59%
121000m 1v1100%62%
131000m 6 gate madness100%28%
141400m 1v1100%50%
151200m 6 gate madness100%38%
161800m 1v1100%94%
171600m 6 gate madness100%25%
182200m 1v1100%61%
191000m 1v195%62%
201200m 6 gate madness95%38%
212000m 6 gate madness89%77%
222200m 6 gate madness84%59%
232200m 1v184%61%
241000m 1v184%62%
251400m 1v179%50%
262000m 6 gate madness68%77%
271800m 1v163%94%
281000m 6 gate madness53%28%
292200m 1v137%61%
301200m 6 gate madness26%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).