Compare with
Losing the most points
- 1600m 6 gate madness 36% · 33rd of 40 · 16 rounds
- 1200m 6 gate madness 48% · 21st of 40 · 23 rounds
- 1800m 12 gate WTA 43% · 26th of 38 · 7 rounds
Winning the most points
- 2200m 6 gate madness 86% · 1st of 40 · 14 rounds
- 2000m 6 gate madness 72% · 2nd of 40 · 19 rounds
- 2200m 1v1 65% · 3rd of 40 · 22 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 1v1
← all coresSupreme Moto NYC
- Ovidbeats 100% · 2 races · 2 won · 2 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%50%
21000m 6 gate madness100%53%
31200m 12 gate WTA100%71%
41400m 1v1100%61%
51200m 6 gate madness100%48%
61800m 1v1100%70%
71600m 6 gate madness100%36%
81800m 12 gate WTA100%43%
92200m 1v1100%65%
102000m 6 gate madness100%72%
112200m 6 gate madness100%86%
121000m 1v1100%50%
131000m 6 gate madness100%53%
141400m 1v1100%61%
151200m 6 gate madness100%48%
161800m 1v1100%70%
171600m 6 gate madness100%36%
182200m 1v1100%65%
191000m 1v1100%50%
201200m 6 gate madness99%48%
212000m 6 gate madness99%72%
222200m 6 gate madness97%86%
232200m 1v192%65%
241000m 1v187%50%
251400m 1v179%61%
262000m 6 gate madness74%72%
271800m 1v163%70%
281000m 6 gate madness51%53%
292200m 1v141%65%
301200m 6 gate madness25%48%
311600m 6 gate madness12%36%
321200m 1v112%100%
332000m 6 gate madness7%72%
341400m 6 gate madness7%100%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).