Team report · all teams · beta

Supreme Moto NYC

Power 56.0 · #6 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 36% · 27th of 32 · 16 rounds
  • 1600m 6 gate madness 41% · 21st of 32 · 13 rounds
  • 2200m 6 gate madness 45% · 19th of 31 · 11 rounds
Winning the most points
  • 2200m 1v1 71% · 1st of 32 · 19 rounds
  • 1200m 6 gate madness 61% · 7th of 33 · 20 rounds
  • 1400m 1v1 59% · 6th of 32 · 17 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Desperado661.0× avg
Nova Cyclone551.2× avg
Raider Dash431.1× avg
Redfoot391.3× avg
Despacito360.9× avg
Sleeping Beauty351.1× avg
Abracadabra211.1× avg
Better Late Then Never171.5× avg
Anora170.9× avg
Quiche90.5× avg
Anarchist's Cookbook80.4× avg
Glutton70.4× avg
My Little Soda Pop66.0× avg
She's All That60.0× avg
The Running Man60.0× avg
Kobayashi Porcelain 40.0× avg
Dominant Bear40.0× avg
Dude, I Almost Had You20.0× avg
Eras12.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%52%
21000m 6 gate madness100%57%
31200m 12 gate WTA100%67%
41400m 1v1100%59%
51200m 6 gate madness100%61%
61800m 1v1100%36%
71600m 6 gate madness100%41%
81800m 12 gate WTA100%67%
92200m 1v1100%71%
102000m 6 gate madness100%55%
112200m 6 gate madness100%45%
121000m 1v1100%52%
131000m 6 gate madness100%57%
141400m 1v1100%59%
151200m 6 gate madness100%61%
161800m 1v1100%36%
171600m 6 gate madness100%41%
182200m 1v199%71%
191000m 1v199%52%
201200m 6 gate madness99%61%
212000m 6 gate madness96%55%
222200m 6 gate madness91%45%
232200m 1v185%71%
241000m 1v180%52%
251400m 1v175%59%
262000m 6 gate madness67%55%
271800m 1v159%36%
281000m 6 gate madness54%57%
292200m 1v138%71%
301200m 6 gate madness28%61%
311600m 6 gate madness20%41%
321200m 1v120%100%
332000m 6 gate madness9%55%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).