Team report · Lower league

T/J Racing

Power 52.6 · #16 of 40 · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 35% · 36th of 40 · 26 rounds
  • 1000m 22 gate WTA 37% · 34th of 40 · 47 rounds
  • 1000m 4 gate WTA 29% · 38th of 39 · 14 rounds
Winning the most points
  • 2200m 24 gate madness 62% · 6th of 40 · 81 rounds
  • 1200m 6 gate WTA 67% · 2nd of 40 · 28 rounds
  • 1800m 24 gate madness 60% · 7th of 40 · 56 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

T/J Racing
Core2200m24 gate madnessavg 13% · 1.6/map1000m1v1avg 50% · 1.2/map1800m24 gate madnessavg 13% · 1.1/map2000m6 gate WTAavg 17% · 1.0/map1000m6 gate madnessavg 50% · 0.8/map2000m22 gate WTAavg 4.5% · 0.8/map1000m22 gate WTAavg 4.5% · 0.8/map1600m24 gate WTAavg 4.2% · 0.8/map1200m6 gate WTAavg 17% · 0.8/map1400m1v1avg 50% · 0.8/map
Risk or Fate
Top 11%
top 3 16/81
Top 34%
top 3 5/56
★Top 12%
won 5/32
★Top 5%
won 6/43
Bottom 31%
won 0/33
Middle
won 2/26
Justice
Bottom 30%
won 31/58
Top 38%
top 3 2/11
Bottom 37%
top 3 23/45
Middle
won 5/47
Middle
won 1/26
★Top 24%
won 8/28
Middle
won 23/40
Duck Duck Goose
Top 23%
top 3 9/56
Middle
won 0/14
Top 36%
won 3/47
Top 15%
won 2/26
Digital Dash
Top 25%
top 3 0/12
★Top 1%
top 3 15/56
Top 17%
won 2/29
★Top 22%
won 3/47
★Top 11%
won 0/26
Duck
Top 28%
top 3 3/12
Top 13%
top 3 13/56
Top 36%
won 2/29
Middle
won 0/47
Top 29%
won 0/26
Dandy Daisy
Top 6%
top 3 14/81
Top 36%
top 3 7/56
Middle
won 0/29
Bottom 37%
won 0/14
Middle
won 0/26
Bottom 14%
won 1/11
kwak
Top 32%
top 3 8/81
Top 29%
top 3 5/45
Bottom 15%
top 3 4/11
Top 26%
won 2/29
Middle
won 1/47
Top 21%
won 1/26
Diamondz Dancing
Top 19%
top 3 10/81
Middle
top 3 3/45
Middle
won 4/43
Bottom 16%
won 0/47
Bottom 13%
won 0/26
Dreams Money Can Buy
Top 11%
top 3 11/81
Top 31%
top 3 10/56
Top 26%
won 5/32
Top 22%
won 0/43
Bottom 27%
won 1/14
Middle
won 0/26
Rapid Arrow
Middle
top 3 1/11
Middle
top 3 28/45
Middle
won 1/47
Middle
won 5/28
Ironic Fate
Top 13%
top 3 13/81
Middle
top 3 2/11
Top 29%
won 8/32
Top 21%
won 1/43
Golden Speedster
Bottom 18%
top 3 19/34
Top 31%
won 2/47
Bottom 36%
won 1/26
Bottom 22%
won 4/17
Cuatro Cuatro
Top 8%
top 3 13/81
Top 22%
top 3 8/56
Top 29%
won 3/43
Middle
won 2/47
Genuine Risk
Top 35%
top 3 8/81
Top 39%
top 3 7/56
Middle
won 2/43
Bottom 24%
won 0/26
Quite Ironic
★Top 1%
top 3 18/69
Top 39%
top 3 8/45
Top 7%
won 2/29
Middle
won 1/26
Jumping in the Bushes
Top 4%
top 3 23/81
Top 31%
top 3 4/45
Top 10%
won 2/14
Jumping for the Moon
Bottom 28%
top 3 0/69
Bottom 16%
won 0/28
Bottom 1%
won 0/33
All the Stars
Top 27%
top 3 6/81
Middle
top 3 0/11
Bottom 39%
won 0/14

Cores in 1600m 1v1

← all cores
T/J Racing

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).