- 1600m 24 gate WTA 35% · 36th of 40 · 26 rounds
- 1000m 22 gate WTA 37% · 34th of 40 · 47 rounds
- 1000m 4 gate WTA 29% · 38th of 39 · 14 rounds
- 2200m 24 gate madness 62% · 6th of 40 · 81 rounds
- 1200m 6 gate WTA 67% · 2nd of 40 · 28 rounds
- 1800m 24 gate madness 60% · 7th of 40 · 56 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 1.6/map | 1000m1v1avg 50% · 1.2/map | 1800m24 gate madnessavg 13% · 1.1/map | 2000m6 gate WTAavg 17% · 1.0/map | 1000m6 gate madnessavg 50% · 0.8/map | 2000m22 gate WTAavg 4.5% · 0.8/map | 1000m22 gate WTAavg 4.5% · 0.8/map | 1600m24 gate WTAavg 4.2% · 0.8/map | 1200m6 gate WTAavg 17% · 0.8/map | 1400m1v1avg 50% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Risk or Fate | Top 11% top 3 16/81 | Top 34% top 3 5/56 | ★Top 12% won 5/32 | ★Top 5% won 6/43 | Bottom 31% won 0/33 | Middle won 2/26 | ||||
| Justice | Bottom 30% won 31/58 | Top 38% top 3 2/11 | Bottom 37% top 3 23/45 | Middle won 5/47 | Middle won 1/26 | ★Top 24% won 8/28 | Middle won 23/40 | |||
| Duck Duck Goose | Top 23% top 3 9/56 | Middle won 0/14 | Top 36% won 3/47 | Top 15% won 2/26 | ||||||
| Digital Dash | Top 25% top 3 0/12 | ★Top 1% top 3 15/56 | Top 17% won 2/29 | ★Top 22% won 3/47 | ★Top 11% won 0/26 | |||||
| Duck | Top 28% top 3 3/12 | Top 13% top 3 13/56 | Top 36% won 2/29 | Middle won 0/47 | Top 29% won 0/26 | |||||
| Dandy Daisy | Top 6% top 3 14/81 | Top 36% top 3 7/56 | Middle won 0/29 | Bottom 37% won 0/14 | Middle won 0/26 | Bottom 14% won 1/11 | ||||
| kwak | Top 32% top 3 8/81 | Top 29% top 3 5/45 | Bottom 15% top 3 4/11 | Top 26% won 2/29 | Middle won 1/47 | Top 21% won 1/26 | ||||
| Diamondz Dancing | Top 19% top 3 10/81 | Middle top 3 3/45 | Middle won 4/43 | Bottom 16% won 0/47 | Bottom 13% won 0/26 | |||||
| Dreams Money Can Buy | Top 11% top 3 11/81 | Top 31% top 3 10/56 | Top 26% won 5/32 | Top 22% won 0/43 | Bottom 27% won 1/14 | Middle won 0/26 | ||||
| Rapid Arrow | Middle top 3 1/11 | Middle top 3 28/45 | Middle won 1/47 | Middle won 5/28 | ||||||
| Ironic Fate | Top 13% top 3 13/81 | Middle top 3 2/11 | Top 29% won 8/32 | Top 21% won 1/43 | ||||||
| Golden Speedster | Bottom 18% top 3 19/34 | Top 31% won 2/47 | Bottom 36% won 1/26 | Bottom 22% won 4/17 | ||||||
| Cuatro Cuatro | Top 8% top 3 13/81 | Top 22% top 3 8/56 | Top 29% won 3/43 | Middle won 2/47 | ||||||
| Genuine Risk | Top 35% top 3 8/81 | Top 39% top 3 7/56 | Middle won 2/43 | Bottom 24% won 0/26 | ||||||
| Quite Ironic | ★Top 1% top 3 18/69 | Top 39% top 3 8/45 | Top 7% won 2/29 | Middle won 1/26 | ||||||
| Jumping in the Bushes | Top 4% top 3 23/81 | Top 31% top 3 4/45 | Top 10% won 2/14 | |||||||
| Jumping for the Moon | Bottom 28% top 3 0/69 | Bottom 16% won 0/28 | Bottom 1% won 0/33 | |||||||
| All the Stars | Top 27% top 3 6/81 | Middle top 3 0/11 | Bottom 39% won 0/14 |
Cores in 1600m 1v1
← all cores- Duck Duck Goosewon 14 of 23 (avg 50%) · league rank Middle (52%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).