Team report · all teams

T/J Racing

Power 63.6 · #2 of 34 · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

T/J Racing
Core2200m24 gate madnessavg 13% · 1.6/map1000m1v1avg 50% · 1.1/map2000m6 gate WTAavg 17% · 1.1/map1800m24 gate madnessavg 13% · 1.1/map1600m24 gate WTAavg 4.2% · 1.0/map1200m6 gate WTAavg 17% · 0.9/map2000m22 gate WTAavg 4.5% · 0.8/map1000m22 gate WTAavg 4.5% · 0.8/map1800m4 gate WTAavg 25% · 0.8/map1000m6 gate madnessavg 50% · 0.8/map
Risk or Fate
Top 10%
top 3 1/4
Bottom 5%
★Top 6%
Top 33%
top 3 0/2
Top 38%
Middle
★Top 5%
won 0/3
Bottom 37%
Middle
Bottom 6%
kwak
Top 30%
top 3 0/4
Bottom 24%
Top 30%
Top 28%
top 3 1/2
Top 18%
Middle
Top 24%
won 0/2
Middle
won 0/1
Top 26%
Bottom 26%
Justice
—
Middle
won 2/3
—
Top 37%
Middle
Top 14%
—
Top 37%
won 0/1
Top 28%
Middle
top 3 2/2
Duck
Top 26%
Middle
Top 39%
Top 13%
top 3 1/2
Top 26%
Middle
Top 33%
won 0/2
Middle
won 0/1
Top 9%
Middle
Dreams Money Can Buy
Top 10%
top 3 0/4
Bottom 5%
Top 14%
Top 29%
top 3 0/2
Middle
Middle
Top 20%
won 1/3
Bottom 33%
won 0/1
Top 25%
Bottom 5%
Diamondz Dancing
Top 18%
top 3 2/4
Bottom 2%
Top 26%
Middle
top 3 1/2
Bottom 16%
Bottom 27%
Top 37%
won 0/3
Bottom 20%
won 0/1
Middle
Bottom 3%
Dandy Daisy
Top 6%
top 3 0/4
Bottom 4%
Middle
Top 34%
top 3 0/2
Middle
Bottom 22%
Middle
won 0/2
Middle
won 0/1
Top 35%
Bottom 6%
Digital Dash
Top 24%
Bottom 37%
Top 23%
★Top 1%
top 3 0/2
★Top 9%
Top 29%
Top 15%
won 0/2
★Top 19%
won 0/1
★Top 2%
Bottom 38%
Ironic Fate
Top 12%
top 3 1/4
Bottom 9%
Top 15%
Top 39%
Middle
Middle
Top 19%
won 1/3
Bottom 23%
Middle
Bottom 9%
Duck Duck Goose
Top 34%
★Top 26%
Top 40%
Top 22%
top 3 0/2
Top 13%
★Top 9%
Middle
won 0/1
Top 32%
won 0/1
Top 27%
★Top 25%
Cuatro Cuatro
Top 8%
top 3 2/4
Bottom 26%
Top 26%
Top 21%
top 3 0/2
Middle
Top 40%
Top 27%
won 0/3
Middle
won 1/1
Top 26%
Bottom 27%
Golden Speedster
—
Bottom 29%
—
—
Middle
Bottom 37%
—
Top 27%
won 0/1
—
Bottom 31%
top 3 1/2
Genuine Risk
Top 33%
top 3 0/4
Bottom 2%
Top 39%
Top 38%
top 3 0/2
Bottom 29%
Middle
Middle
won 0/3
Bottom 7%
Top 29%
Bottom 2%
Rapid Arrow
—
Middle
—
Middle
Bottom 39%
Top 27%
—
Top 36%
won 0/1
Bottom 32%
Middle
top 3 1/2
Quite Ironic
★Top 1%
top 3 3/4
Bottom 18%
Top 7%
Top 37%
top 3 0/2
Middle
—
Top 7%
won 1/2
Middle
Top 37%
Bottom 20%
Jumping in the Bushes
Top 4%
top 3 1/4
Bottom 21%
Top 8%
Top 29%
top 3 1/2
—
—
Top 9%
won 0/1
Middle
Middle
Bottom 23%
Jumping for the Moon
Bottom 28%
top 3 0/4
Bottom 14%
Bottom 35%
Bottom 12%
—
—
Bottom 17%
won 0/2
Bottom 2%
Bottom 25%
Bottom 10%
All the Stars
Top 26%
top 3 1/4
—
Bottom 38%
Middle
—
—
Middle
won 0/1
—
Bottom 26%
—

Cores in 1600m 16 gate WTA

← all cores
T/J Racing

No races in this segment.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).