No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 66% 3r · 3rd · 1.1/map | — | 0% 2r · 0.7/map | — | 50% 2r · 0.6/map | — | 100% 2r · 0.7/map |
| 6 gate madness | 100% 2r · 0.8/map | 66% 3r · 5th · 0.8/map | — | 50% 2r · 0.7/map | — | 100% 2r · 0.6/map | 100% 2r · 0.7/map |
| 12 gate madness | — | — | — | — | |||
| 24 gate madness | 100% 1r · 0.5/map | — | 100% 2r · 0.5/map | — | 50% 2r · 1.1/map | 100% 4r · 1st · 1.6/map | |
| 4 gate WTA | — | — | — | — | — | — | — |
| 6 gate WTA | — | — | — | — | — | — | |
| 12 gate WTA | 100% 1r · 0.2/map | 100% 1r · 0.2/map | |||||
| 16 gate WTA | — | — | — | — | — | ||
| 22 gate WTA | 100% 1r · 0.8/map | 100% 1r · 0.5/map | 100% 1r · 0.4/map | 50% 2r · 0.5/map | — | 100% 3r · 1st · 0.8/map | 100% 1r · 0.2/map |
| 24 gate WTA | — | — | — | — | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 1.6/map | 1000m1v1avg 50% · 1.1/map | 2000m6 gate WTAavg 17% · 1.1/map | 1800m24 gate madnessavg 13% · 1.1/map | 1600m24 gate WTAavg 4.2% · 1.0/map | 1200m6 gate WTAavg 17% · 0.9/map | 2000m22 gate WTAavg 4.5% · 0.8/map | 1000m22 gate WTAavg 4.5% · 0.8/map | 1800m4 gate WTAavg 25% · 0.8/map | 1000m6 gate madnessavg 50% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Risk or Fate | Top 11% top 3 1/4 | ★Top 12% | Top 34% top 3 0/2 | Middle | ★Top 5% won 0/3 | Bottom 31% | ||||
| kwak | Top 32% top 3 0/4 | Top 29% top 3 1/2 | Top 21% | Top 26% won 0/2 | Middle won 0/1 | Bottom 15% | ||||
| Justice | Bottom 30% won 2/3 | Top 38% | Middle | ★Top 24% | Middle won 0/1 | Bottom 37% top 3 2/2 | ||||
| Duck | Top 28% | Top 13% top 3 1/2 | Top 29% | Top 36% won 0/2 | Middle won 0/1 | Top 19% | ||||
| Dreams Money Can Buy | Top 11% top 3 0/4 | Top 26% | Top 31% top 3 0/2 | Middle | Top 22% won 1/3 | Bottom 27% won 0/1 | ||||
| Diamondz Dancing | Top 19% top 3 2/4 | Middle top 3 1/2 | Bottom 13% | Middle won 0/3 | Bottom 16% won 0/1 | |||||
| Dandy Daisy | Top 6% top 3 0/4 | Top 36% top 3 0/2 | Middle | Bottom 14% | Middle won 0/2 | Bottom 37% won 0/1 | ||||
| Digital Dash | Top 25% | ★Top 1% top 3 0/2 | ★Top 11% | Top 17% won 0/2 | ★Top 22% won 0/1 | ★Top 3% | ||||
| Ironic Fate | Top 13% top 3 1/4 | Top 29% | Middle | Top 21% won 1/3 | ||||||
| Duck Duck Goose | Top 23% top 3 0/2 | Top 15% | Middle won 0/1 | Top 36% won 0/1 | Middle | |||||
| Cuatro Cuatro | Top 8% top 3 2/4 | Top 22% top 3 0/2 | Top 29% won 0/3 | Middle won 1/1 | ||||||
| Golden Speedster | Bottom 36% | Bottom 22% | Top 31% won 0/1 | Bottom 18% top 3 1/2 | ||||||
| Genuine Risk | Top 35% top 3 0/4 | Top 39% top 3 0/2 | Bottom 24% | Middle won 0/3 | ||||||
| Rapid Arrow | Middle | Middle | Middle won 0/1 | Middle top 3 1/2 | ||||||
| Quite Ironic | ★Top 1% top 3 3/4 | Top 39% top 3 0/2 | Middle | Top 7% won 1/2 | ||||||
| Jumping in the Bushes | Top 4% top 3 1/4 | Top 31% top 3 1/2 | Top 10% won 0/1 | |||||||
| Jumping for the Moon | Bottom 28% top 3 0/4 | Bottom 16% won 0/2 | Bottom 1% | |||||||
| All the Stars | Top 27% top 3 1/4 | Middle | Bottom 39% won 0/1 |
Cores in 2000m 12 gate madness
← all coresNo races in this segment.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).