No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 66% 3r · 3rd · 1.1/map | — | 0% 2r · 0.7/map | — | 50% 2r · 0.6/map | — | 100% 2r · 0.7/map |
| 6 gate madness | 100% 2r · 0.8/map | 66% 3r · 5th · 0.8/map | — | 50% 2r · 0.7/map | — | 100% 2r · 0.6/map | 100% 2r · 0.7/map |
| 12 gate madness | — | — | — | — | |||
| 24 gate madness | 100% 1r · 0.5/map | — | 100% 2r · 0.5/map | — | 50% 2r · 1.1/map | 100% 4r · 1st · 1.6/map | |
| 4 gate WTA | — | — | — | — | — | — | — |
| 6 gate WTA | — | — | — | — | — | — | |
| 12 gate WTA | 100% 1r · 0.2/map | 100% 1r · 0.2/map | |||||
| 16 gate WTA | — | — | — | — | — | ||
| 22 gate WTA | 100% 1r · 0.8/map | 100% 1r · 0.5/map | 100% 1r · 0.4/map | 50% 2r · 0.5/map | — | 100% 3r · 1st · 0.8/map | 100% 1r · 0.2/map |
| 24 gate WTA | — | — | — | — | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 1.6/map | 1000m1v1avg 50% · 1.1/map | 2000m6 gate WTAavg 17% · 1.1/map | 1800m24 gate madnessavg 13% · 1.1/map | 1600m24 gate WTAavg 4.2% · 1.0/map | 1200m6 gate WTAavg 17% · 0.9/map | 2000m22 gate WTAavg 4.5% · 0.8/map | 1000m22 gate WTAavg 4.5% · 0.8/map | 1800m4 gate WTAavg 25% · 0.8/map | 1000m6 gate madnessavg 50% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Risk or Fate | Top 10% top 3 1/4 | Bottom 5% | ★Top 6% | Top 33% top 3 0/2 | Top 38% | Middle | ★Top 5% won 0/3 | Bottom 37% | Middle | Bottom 6% |
| kwak | Top 30% top 3 0/4 | Bottom 24% | Top 30% | Top 28% top 3 1/2 | Top 18% | Middle | Top 24% won 0/2 | Middle won 0/1 | Top 26% | Bottom 26% |
| Justice | — | Middle won 2/3 | — | Top 37% | Middle | Top 14% | — | Top 37% won 0/1 | Top 28% | Middle top 3 2/2 |
| Duck | Top 26% | Middle | Top 39% | Top 13% top 3 1/2 | Top 26% | Middle | Top 33% won 0/2 | Middle won 0/1 | Top 9% | Middle |
| Dreams Money Can Buy | Top 10% top 3 0/4 | Bottom 5% | Top 14% | Top 29% top 3 0/2 | Middle | Middle | Top 20% won 1/3 | Bottom 33% won 0/1 | Top 25% | Bottom 5% |
| Diamondz Dancing | Top 18% top 3 2/4 | Bottom 2% | Top 26% | Middle top 3 1/2 | Bottom 16% | Bottom 27% | Top 37% won 0/3 | Bottom 20% won 0/1 | Middle | Bottom 3% |
| Dandy Daisy | Top 6% top 3 0/4 | Bottom 4% | Middle | Top 34% top 3 0/2 | Middle | Bottom 22% | Middle won 0/2 | Middle won 0/1 | Top 35% | Bottom 6% |
| Digital Dash | Top 24% | Bottom 37% | Top 23% | ★Top 1% top 3 0/2 | ★Top 9% | Top 29% | Top 15% won 0/2 | ★Top 19% won 0/1 | ★Top 2% | Bottom 38% |
| Ironic Fate | Top 12% top 3 1/4 | Bottom 9% | Top 15% | Top 39% | Middle | Middle | Top 19% won 1/3 | Bottom 23% | Middle | Bottom 9% |
| Duck Duck Goose | Top 34% | ★Top 26% | Top 40% | Top 22% top 3 0/2 | Top 13% | ★Top 9% | Middle won 0/1 | Top 32% won 0/1 | Top 27% | ★Top 25% |
| Cuatro Cuatro | Top 8% top 3 2/4 | Bottom 26% | Top 26% | Top 21% top 3 0/2 | Middle | Top 40% | Top 27% won 0/3 | Middle won 1/1 | Top 26% | Bottom 27% |
| Golden Speedster | — | Bottom 29% | — | — | Middle | Bottom 37% | — | Top 27% won 0/1 | — | Bottom 31% top 3 1/2 |
| Genuine Risk | Top 33% top 3 0/4 | Bottom 2% | Top 39% | Top 38% top 3 0/2 | Bottom 29% | Middle | Middle won 0/3 | Bottom 7% | Top 29% | Bottom 2% |
| Rapid Arrow | — | Middle | — | Middle | Bottom 39% | Top 27% | — | Top 36% won 0/1 | Bottom 32% | Middle top 3 1/2 |
| Quite Ironic | ★Top 1% top 3 3/4 | Bottom 18% | Top 7% | Top 37% top 3 0/2 | Middle | — | Top 7% won 1/2 | Middle | Top 37% | Bottom 20% |
| Jumping in the Bushes | Top 4% top 3 1/4 | Bottom 21% | Top 8% | Top 29% top 3 1/2 | — | — | Top 9% won 0/1 | Middle | Middle | Bottom 23% |
| Jumping for the Moon | Bottom 28% top 3 0/4 | Bottom 14% | Bottom 35% | Bottom 12% | — | — | Bottom 17% won 0/2 | Bottom 2% | Bottom 25% | Bottom 10% |
| All the Stars | Top 26% top 3 1/4 | — | Bottom 38% | Middle | — | — | Middle won 0/1 | — | Bottom 26% | — |
Cores in 1800m 12 gate madness
← all coresNo races in this segment.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).