- 1000m 22 gate WTA 36% · 16th of 21 · 8 rounds
- 2200m 24 gate madness 63% · 5th of 24 · 25 rounds
- 1200m 22 gate WTA 84% · 1st of 24 · 13 rounds
- 1600m 22 gate WTA 67% · 4th of 24 · 15 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.1/map | 2000m22 gate WTAavg 4.5% · 3.3/map | 1800m24 gate madnessavg 13% · 3.2/map | 1000m22 gate WTAavg 4.5% · 3.1/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 1.9/map | 1400m22 gate WTAavg 4.5% · 1.6/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Risk or Fate | Top 11% top 3 3/25 | ★Top 5% won 1/10 | Top 34% top 3 1/8 | Bottom 31% won 0/8 | Middle won 1/15 | Top 32% top 3 0/10 | Top 37% won 2/13 | Top 26% won 0/2 | Bottom 30% top 3 1/5 | Top 11% won 0/7 |
| kwak | Top 32% top 3 2/25 | Top 26% won 0/8 | Top 29% top 3 1/8 | Middle won 0/8 | Top 21% won 2/15 | Middle top 3 1/10 | Middle won 1/13 | Middle won 0/2 | Middle top 3 0/5 | Top 35% won 0/7 |
| Digital Dash | Top 25% top 3 5/17 | Top 17% won 1/8 | ★Top 1% top 3 2/8 | Top 22% won 0/8 | ★Top 11% won 3/15 | Top 28% top 3 1/10 | Top 25% won 0/13 | Top 25% won 0/2 | Top 27% top 3 0/5 | Top 29% won 1/7 |
| Ironic Fate | Top 13% top 3 3/25 | Top 21% won 0/10 | Middle | Middle won 0/15 | Middle top 3 1/10 | Middle won 0/13 | Middle won 0/2 | Top 19% won 0/7 | ||
| Dandy Daisy | Top 6% top 3 4/25 | Middle won 0/2 | Top 36% top 3 4/8 | Bottom 37% | Middle won 1/15 | Bottom 29% won 0/13 | Bottom 23% won 0/2 | Bottom 34% | ★Top 8% won 1/7 | |
| Duck | Top 28% | Top 36% won 0/2 | Top 13% top 3 1/8 | Middle won 0/8 | Top 30% won 1/15 | Middle top 3 3/10 | Middle won 1/13 | Bottom 36% won 0/2 | Middle top 3 1/5 | Top 34% won 0/7 |
| Diamondz Dancing | Top 19% top 3 4/25 | Middle won 0/10 | Middle top 3 3/8 | Bottom 16% won 0/8 | Bottom 14% | Bottom 16% top 3 0/10 | Top 29% won 0/7 | |||
| Genuine Risk | Top 35% top 3 2/25 | Middle won 0/10 | Top 39% top 3 0/8 | Bottom 14% top 3 0/10 | Bottom 6% top 3 0/5 | Middle won 0/7 | ||||
| Duck Duck Goose | Middle won 1/2 | Top 23% top 3 0/8 | Top 36% won 0/8 | Top 14% won 1/15 | ★Top 1% top 3 3/10 | ★Top 15% won 4/13 | ★Top 1% won 1/2 | Top 31% top 3 1/5 | Middle | |
| Cuatro Cuatro | Top 8% top 3 2/25 | Top 29% won 1/10 | Top 22% top 3 2/8 | Middle won 0/8 | Middle | Middle top 3 1/5 | Top 8% won 1/7 | |||
| Quite Ironic | ★Top 1% top 3 6/25 | Top 7% won 1/8 | Top 39% top 3 0/8 | Top 19% top 3 0/10 | Middle top 3 1/5 | |||||
| Dreams Money Can Buy | Top 11% top 3 6/25 | Top 22% won 1/10 | Top 31% top 3 0/8 | Bottom 27% | Middle | Middle | Middle won 0/2 | Bottom 26% | Top 16% won 0/7 | |
| Justice | Top 38% | Middle won 1/8 | Middle won 0/15 | Top 20% top 3 2/10 | Top 16% won 0/13 | Top 21% won 0/2 | Middle top 3 0/5 | |||
| Rapid Arrow | Middle | Middle won 0/8 | Bottom 35% won 0/15 | Top 39% top 3 4/10 | Top 25% won 1/13 | Top 39% won 0/2 | Top 39% top 3 0/5 | |||
| Golden Speedster | Top 31% won 0/8 | Bottom 36% won 0/15 | Middle top 3 1/10 | Bottom 38% won 2/13 | Middle won 0/2 | Top 35% top 3 1/5 | ||||
| Metallic Shadow | Top 18% | ★Top 14% won 2/6 | Bottom 40% won 1/15 | Bottom 36% won 0/13 | ★Top 10% | Middle won 0/7 | ||||
| Jumping in the Bushes | Top 4% top 3 3/25 | Top 10% won 0/8 | Top 31% top 3 0/8 | Middle top 3 1/5 | ||||||
| Money can't buy happiness | Middle top 3 0/17 | Bottom 38% won 0/6 | ||||||||
| Jumping for the Moon | Bottom 28% top 3 0/8 | Bottom 16% won 0/4 | Bottom 1% won 0/2 | Bottom 1% | ||||||
| All the Stars | Top 27% top 3 0/8 | Bottom 39% won 0/2 | Middle | Top 28% |
Cores in 1600m 24 gate madness
← all cores- Digital Dashtop 3 1 of 2 (avg 13%) · league rank Top 13% (16%)
- Duck Duck Goosetop 3 1 of 2 (avg 13%) · league rank Top 13% (16%)
- kwaktop 3 0 of 2 (avg 13%) · league rank Top 20% (15%)
- Duck top 3 0 of 2 (avg 13%) · league rank Top 31% (14%)
- Ironic Fatetop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- Risk or Fatetop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- Dandy Daisytop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- Cuatro Cuatrotop 3 1 of 2 (avg 13%) · league rank Middle (12%)
- Dreams Money Can Buytop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- Justicetop 3 0 of 2 (avg 13%) · league rank Bottom 38% (11%)
- Rapid Arrowtop 3 0 of 2 (avg 13%) · league rank Bottom 26% (9.6%)
- Diamondz Dancingtop 3 0 of 2 (avg 13%) · league rank Bottom 11% (7.4%)
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).