Team report · Lower league

T/J Racing

Power 59.1 · #11 of 40 on Miracles · Power Rankings
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Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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T/J Racing
  • Digital Dashtop 3 2 of 14 (avg 13%) · league rank Top 27% (14%)
  • Duck Duck Goosetop 3 2 of 14 (avg 13%) · league rank Top 31% (13%)
  • Golden Speedstertop 3 1 of 14 (avg 13%) · league rank Top 35% (13%)
  • Rapid Arrowtop 3 1 of 14 (avg 13%) · league rank Top 39% (12%)
  • Justicetop 3 2 of 14 (avg 13%) · league rank Middle (12%)
  • Duck top 3 3 of 14 (avg 13%) · league rank Middle (12%)
  • Cuatro Cuatrotop 3 5 of 14 (avg 13%) · league rank Middle (11%)
  • kwaktop 3 3 of 14 (avg 13%) · league rank Middle (11%)
  • Jumping in the Bushestop 3 2 of 14 (avg 13%) · league rank Middle (11%)
  • Quite Ironictop 3 2 of 14 (avg 13%) · league rank Middle (11%)
  • Risk or Fatetop 3 1 of 14 (avg 13%) · league rank Bottom 30% (8.9%)
  • Genuine Risktop 3 0 of 14 (avg 13%) · league rank Bottom 6% (6.6%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).