- 1000m 22 gate WTA 37% · 34th of 40 · 47 rounds
- 1200m 22 gate WTA 44% · 25th of 39 · 27 rounds
- 1400m 24 gate madness 46% · 25th of 39 · 28 rounds
- 2200m 24 gate madness 62% · 6th of 40 · 69 rounds
- 1800m 24 gate madness 62% · 7th of 40 · 45 rounds
- 1400m 22 gate WTA 74% · 4th of 39 · 25 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.1/map | 2000m22 gate WTAavg 4.5% · 3.2/map | 1800m24 gate madnessavg 13% · 3.2/map | 1000m22 gate WTAavg 4.5% · 3.1/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 2.0/map | 1400m22 gate WTAavg 4.5% · 1.6/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| kwak | Top 30% top 3 8/69 | Top 24% won 2/29 | Top 28% top 3 5/45 | Middle won 1/47 | Top 18% won 3/28 | Middle top 3 2/28 | Middle won 0/27 | Middle won 1/25 | Middle top 3 3/14 | Top 30% won 0/14 |
| Risk or Fate | Top 10% top 3 11/69 | ★Top 5% won 6/43 | Top 33% top 3 5/45 | Bottom 37% won 0/33 | Top 38% won 1/28 | Top 29% top 3 5/28 | Top 32% won 0/27 | Top 22% won 2/25 | Bottom 33% top 3 1/14 | Top 9% won 2/14 |
| Diamondz Dancing | Top 18% top 3 9/69 | Top 37% won 4/43 | Middle top 3 3/45 | Bottom 20% won 0/47 | Bottom 16% won 1/28 | Bottom 18% top 3 1/28 | Bottom 34% | Bottom 20% | Bottom 17% | Top 25% won 1/14 |
| Dreams Money Can Buy | Top 10% top 3 10/69 | Top 20% won 0/43 | Top 29% top 3 10/45 | Bottom 33% won 1/14 | Middle won 0/28 | Middle | Middle won 1/27 | Middle won 2/25 | Bottom 28% | Top 14% won 0/14 |
| Digital Dash | Top 24% | Top 15% won 2/29 | ★Top 1% top 3 11/45 | ★Top 19% won 3/47 | ★Top 10% won 5/28 | Top 25% top 3 4/28 | Top 21% won 1/27 | Top 21% won 4/25 | ★Top 25% top 3 2/14 | Top 25% won 0/14 |
| Duck | Top 26% | Top 33% won 2/29 | Top 13% top 3 10/45 | Middle won 0/47 | Top 26% won 1/28 | Middle top 3 1/28 | Middle won 0/27 | Middle won 0/25 | Middle top 3 3/14 | Top 29% won 0/14 |
| Dandy Daisy | Top 6% top 3 14/69 | Middle won 0/29 | Top 34% top 3 6/45 | Middle won 0/14 | Middle won 0/28 | Bottom 29% | Bottom 34% won 2/27 | Bottom 33% won 1/25 | Bottom 37% | Top 7% won 3/14 |
| Cuatro Cuatro | Top 8% top 3 10/69 | Top 27% won 3/43 | Top 21% top 3 7/45 | Middle won 2/47 | Middle won 2/28 | ★Top 1% | Top 36% | Top 3% | Middle top 3 5/14 | Top 7% won 2/14 |
| Duck Duck Goose | Top 34% | Middle won 0/14 | Top 22% top 3 8/45 | Top 32% won 3/47 | Top 12% won 2/28 | Top 1% top 3 4/28 | ★Top 13% won 4/27 | ★Top 2% won 6/25 | Top 29% top 3 2/14 | Top 36% won 1/14 |
| Ironic Fate | Top 12% top 3 11/69 | Top 19% won 1/43 | Top 39% | Bottom 23% | Middle | Middle top 3 3/28 | Middle won 0/27 | Middle won 0/25 | Bottom 20% | Top 16% won 0/14 |
| Genuine Risk | Top 33% top 3 4/69 | Middle won 2/43 | Top 38% top 3 4/45 | Bottom 7% | Bottom 29% | Bottom 15% top 3 1/28 | Top 39% | Bottom 18% | Bottom 6% top 3 0/14 | Top 38% |
| Justice | — | — | Top 37% | Top 37% won 5/47 | Middle won 2/28 | Top 18% top 3 7/28 | Top 14% won 0/27 | Top 18% won 2/25 | Top 38% top 3 2/14 | — |
| Quite Ironic | ★Top 1% top 3 18/69 | Top 7% won 2/29 | Top 37% top 3 8/45 | Middle | Middle | Top 18% top 3 5/28 | — | Top 16% | Middle top 3 2/14 | ★Top 1% |
| Golden Speedster | — | — | — | Top 27% won 2/47 | Middle won 0/28 | Top 37% top 3 6/28 | Middle won 1/27 | Top 37% won 0/25 | Top 32% top 3 1/14 | — |
| Rapid Arrow | — | — | Middle | Top 36% won 1/47 | Bottom 39% | Top 35% top 3 1/28 | Top 21% won 3/27 | Top 33% won 0/25 | Top 36% top 3 1/14 | — |
| Jumping in the Bushes | Top 4% top 3 21/69 | Top 9% won 2/14 | Top 29% top 3 4/45 | Middle | — | — | — | — | Middle top 3 2/14 | Top 3% |
| Jumping for the Moon | Bottom 28% top 3 0/69 | Bottom 17% won 0/28 | Bottom 12% | Bottom 2% won 0/33 | — | — | — | — | Bottom 1% | Bottom 20% |
| All the Stars | Top 26% top 3 6/69 | Middle won 0/14 | Middle | — | — | Middle | — | Middle | — | Top 24% won 1/14 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).