No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 1r · 1.0/map | — | 100% 2r · 2.0/map | — | 50% 2r · 3.0/map | 100% 4r · 1st · 5.0/map | |
| 22 gate WTA | 100% 1r · 2.8/map | 100% 1r · 1.9/map | 100% 1r · 1.5/map | 50% 2r · 2.0/map | — | 100% 3r · 1st · 3.2/map | 100% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2000m 22 gate WTA
← all cores- Risk or Fatewon 0 of 3 (avg 4.5%) · from its times 7.0%
- Quite Ironicwon 1 of 2 (avg 4.5%) · from its times 6.7%
- Jumping in the Busheswon 0 of 1 (avg 4.5%) · from its times 6.2%
- Digital Dashwon 0 of 2 (avg 4.5%) · from its times 5.7%
- Ironic Fatewon 1 of 3 (avg 4.5%) · from its times 5.3%
- Dreams Money Can Buywon 1 of 3 (avg 4.5%) · from its times 5.3%
- kwakwon 0 of 2 (avg 4.5%) · from its times 5.0%
- Cuatro Cuatrowon 0 of 3 (avg 4.5%) · from its times 4.7%
- Duck won 0 of 2 (avg 4.5%) · from its times 4.3%
- Diamondz Dancingwon 0 of 3 (avg 4.5%) · from its times 4.0%
- Duck Duck Goosewon 0 of 1 (avg 4.5%) · from its times 3.8%
- Genuine Riskwon 0 of 3 (avg 4.5%) · from its times 3.6%
- Dandy Daisywon 0 of 2 (avg 4.5%) · from its times 3.5%
- All the Starswon 0 of 1 (avg 4.5%) · from its times 3.0%
- Jumping for the Moonwon 0 of 2 (avg 4.5%) · from its times 2.4%
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).