Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 1r · 1.0/map | — | 100% 2r · 2.0/map | — | 50% 2r · 3.0/map | 100% 4r · 1st · 5.0/map | |
| 22 gate WTA | 100% 1r · 2.8/map | 100% 1r · 1.9/map | 100% 1r · 1.5/map | 50% 2r · 2.0/map | — | 100% 3r · 1st · 3.2/map | 100% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 22 gate WTA
✕ close- Digital Dashwon 0 of 1 (avg 4.5%) · league rank Top 22% (5.2%)
- Golden Speedsterwon 0 of 1 (avg 4.5%) · league rank Top 31% (4.7%)
- Duck Duck Goosewon 0 of 1 (avg 4.5%) · league rank Top 36% (4.4%)
- Rapid Arrowwon 0 of 1 (avg 4.5%) · league rank Middle (4.2%)
- Justicewon 0 of 1 (avg 4.5%) · league rank Middle (4.1%)
- Duck won 0 of 1 (avg 4.5%) · league rank Middle (3.9%)
- Cuatro Cuatrowon 1 of 1 (avg 4.5%) · league rank Middle (3.9%)
- kwakwon 0 of 1 (avg 4.5%) · league rank Middle (3.9%)
- Dandy Daisywon 0 of 1 (avg 4.5%) · league rank Bottom 37% (3.2%)
- Dreams Money Can Buywon 0 of 1 (avg 4.5%) · league rank Bottom 27% (2.8%)
- Diamondz Dancingwon 0 of 1 (avg 4.5%) · league rank Bottom 16% (2.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).