Team report · all teams

T/J Racing

Power 67.8 · #4 of 33 on Miracles · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

T/J Racing
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.0/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
kwak
Top 30%
top 3 0/4
Top 24%
won 0/2
Top 28%
top 3 1/2
Middle
won 0/1
Top 18%
won 0/2
Middle
top 3 0/2
Middle
won 0/1
Middle
won 0/1
Middle
top 3 0/1
Top 30%
won 0/1
Risk or Fate
Top 10%
top 3 1/4
★Top 5%
won 0/3
Top 33%
top 3 0/2
Bottom 37%
Top 38%
won 0/2
Top 29%
top 3 0/2
Top 32%
won 0/1
Top 22%
won 0/1
Bottom 33%
top 3 0/1
Top 9%
won 0/1
Dreams Money Can Buy
Top 10%
top 3 0/4
Top 20%
won 1/3
Top 29%
top 3 0/2
Bottom 33%
won 0/1
Middle
won 0/2
Middle
Middle
won 0/1
Middle
won 0/1
Bottom 28%
Top 14%
won 0/1
Diamondz Dancing
Top 18%
top 3 2/4
Top 37%
won 0/3
Middle
top 3 1/2
Bottom 20%
won 0/1
Bottom 16%
won 0/2
Bottom 18%
top 3 0/2
Bottom 34%
Bottom 20%
Bottom 17%
Top 25%
won 0/1
Cuatro Cuatro
Top 8%
top 3 2/4
Top 27%
won 0/3
Top 21%
top 3 0/2
Middle
won 1/1
Middle
won 0/2
★Top 1%
Top 36%
Top 3%
Middle
top 3 0/1
Top 7%
won 1/1
Dandy Daisy
Top 6%
top 3 0/4
Middle
won 0/2
Top 34%
top 3 0/2
Middle
won 0/1
Middle
won 0/2
Bottom 29%
Bottom 34%
won 0/1
Bottom 33%
won 0/1
Bottom 37%
Top 7%
won 0/1
Digital Dash
Top 24%
Top 15%
won 0/2
★Top 1%
top 3 0/2
★Top 19%
won 0/1
★Top 10%
won 0/2
Top 25%
top 3 1/2
Top 21%
won 0/1
Top 21%
won 0/1
★Top 25%
top 3 0/1
Top 25%
won 0/1
Duck
Top 26%
Top 33%
won 0/2
Top 13%
top 3 1/2
Middle
won 0/1
Top 26%
won 0/2
Middle
top 3 0/2
Middle
won 0/1
Middle
won 0/1
Middle
top 3 1/1
Top 29%
won 0/1
Ironic Fate
Top 12%
top 3 1/4
Top 19%
won 1/3
Top 39%
Bottom 23%
Middle
Middle
top 3 0/2
Middle
won 1/1
Middle
won 0/1
Bottom 20%
Top 16%
won 0/1
Genuine Risk
Top 33%
top 3 0/4
Middle
won 0/3
Top 38%
top 3 0/2
Bottom 7%
Bottom 29%
Bottom 15%
top 3 0/2
Top 39%
Bottom 18%
Bottom 6%
top 3 0/1
Top 38%
Duck Duck Goose
Top 34%
Middle
won 0/1
Top 22%
top 3 0/2
Top 32%
won 0/1
Top 12%
won 0/2
Top 1%
top 3 2/2
★Top 13%
won 0/1
★Top 2%
won 0/1
Top 29%
top 3 1/1
Top 36%
won 0/1
Quite Ironic
★Top 1%
top 3 3/4
Top 7%
won 1/2
Top 37%
top 3 0/2
Middle
Middle
Top 18%
top 3 0/2
—
Top 16%
Middle
top 3 0/1
★Top 1%
Jumping in the Bushes
Top 4%
top 3 1/4
Top 9%
won 0/1
Top 29%
top 3 1/2
Middle
—
—
—
—
Middle
top 3 0/1
Top 3%
Golden Speedster
—
—
—
Top 27%
won 0/1
Middle
won 0/2
Top 37%
top 3 0/2
Middle
won 0/1
Top 37%
won 0/1
Top 32%
top 3 0/1
—
Justice
—
—
Top 37%
Top 37%
won 0/1
Middle
won 1/2
Top 18%
top 3 0/2
Top 14%
won 0/1
Top 18%
won 1/1
Top 38%
top 3 0/1
—
Jumping for the Moon
Bottom 28%
top 3 0/4
Bottom 17%
won 0/2
Bottom 12%
Bottom 2%
—
—
—
—
Bottom 1%
Bottom 20%
All the Stars
Top 26%
top 3 1/4
Middle
won 0/1
Middle
—
—
Middle
—
Middle
—
Top 24%
won 0/1
Rapid Arrow
—
—
Middle
Top 36%
won 0/1
Bottom 39%
Top 35%
top 3 1/2
Top 21%
won 0/1
Top 33%
won 0/1
Top 36%
top 3 0/1
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
kwak170.7× avg
Risk or Fate170.7× avg
Dreams Money Can Buy150.9× avg
Diamondz Dancing152.3× avg
Cuatro Cuatro143.4× avg
Dandy Daisy140.0× avg
Digital Dash131.0× avg
Duck 132.0× avg
Ironic Fate122.9× avg
Genuine Risk120.0× avg
Duck Duck Goose123.2× avg
Quite Ironic113.3× avg
Jumping in the Bushes82.2× avg
Golden Speedster80.0× avg
Justice83.3× avg
Jumping for the Moon60.0× avg
All the Stars61.7× avg
Rapid Arrow62.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%100%
22200m 24 gate madness100%100%
31000m 22 gate WTA100%100%
42200m 24 gate madness100%100%
52000m 22 gate WTA100%100%
61800m 24 gate madness100%50%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%100%
91200m 22 gate WTA100%100%
102200m 24 gate madness100%100%
111400m 22 gate WTA100%100%
121000m 24 gate madness100%100%
132200m 22 gate WTA100%100%
141400m 24 gate madness100%100%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%50%
172000m 22 gate WTA100%100%
182200m 24 gate madness99%100%
191200m 22 gate WTA92%100%
202200m 24 gate madness86%100%
211000m 22 gate WTA80%100%
221800m 24 gate madness75%50%
231000m 22 gate WTA65%100%
241200m 24 gate madness59%—
251400m 22 gate WTA54%100%
261600m 24 gate madness48%—
271000m 22 gate WTA36%100%
281800m 24 gate madness28%50%
292000m 22 gate WTA20%100%
302200m 24 gate madness13%100%
311800m 22 gate WTA6%—
322200m 24 gate madness6%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).