No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 1r · 1.0/map | — | 100% 2r · 2.0/map | — | 50% 2r · 3.0/map | 100% 4r · 1st · 5.0/map | |
| 22 gate WTA | 100% 1r · 2.8/map | 100% 1r · 1.9/map | 100% 1r · 1.5/map | 50% 2r · 2.0/map | — | 100% 3r · 1st · 3.2/map | 100% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.0/map | 2000m22 gate WTAavg 4.5% · 3.2/map | 1800m24 gate madnessavg 13% · 3.0/map | 1000m22 gate WTAavg 4.5% · 2.8/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 1.9/map | 1400m22 gate WTAavg 4.5% · 1.5/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| kwak | Top 30% top 3 0/4 | Top 24% won 0/2 | Top 28% top 3 1/2 | Middle won 0/1 | Top 18% won 0/2 | Middle top 3 0/2 | Middle won 0/1 | Middle won 0/1 | Middle top 3 0/1 | Top 30% won 0/1 |
| Risk or Fate | Top 10% top 3 1/4 | ★Top 5% won 0/3 | Top 33% top 3 0/2 | Bottom 37% | Top 38% won 0/2 | Top 29% top 3 0/2 | Top 32% won 0/1 | Top 22% won 0/1 | Bottom 33% top 3 0/1 | Top 9% won 0/1 |
| Dreams Money Can Buy | Top 10% top 3 0/4 | Top 20% won 1/3 | Top 29% top 3 0/2 | Bottom 33% won 0/1 | Middle won 0/2 | Middle | Middle won 0/1 | Middle won 0/1 | Bottom 28% | Top 14% won 0/1 |
| Diamondz Dancing | Top 18% top 3 2/4 | Top 37% won 0/3 | Middle top 3 1/2 | Bottom 20% won 0/1 | Bottom 16% won 0/2 | Bottom 18% top 3 0/2 | Bottom 34% | Bottom 20% | Bottom 17% | Top 25% won 0/1 |
| Cuatro Cuatro | Top 8% top 3 2/4 | Top 27% won 0/3 | Top 21% top 3 0/2 | Middle won 1/1 | Middle won 0/2 | ★Top 1% | Top 36% | Top 3% | Middle top 3 0/1 | Top 7% won 1/1 |
| Dandy Daisy | Top 6% top 3 0/4 | Middle won 0/2 | Top 34% top 3 0/2 | Middle won 0/1 | Middle won 0/2 | Bottom 29% | Bottom 34% won 0/1 | Bottom 33% won 0/1 | Bottom 37% | Top 7% won 0/1 |
| Digital Dash | Top 24% | Top 15% won 0/2 | ★Top 1% top 3 0/2 | ★Top 19% won 0/1 | ★Top 10% won 0/2 | Top 25% top 3 1/2 | Top 21% won 0/1 | Top 21% won 0/1 | ★Top 25% top 3 0/1 | Top 25% won 0/1 |
| Duck | Top 26% | Top 33% won 0/2 | Top 13% top 3 1/2 | Middle won 0/1 | Top 26% won 0/2 | Middle top 3 0/2 | Middle won 0/1 | Middle won 0/1 | Middle top 3 1/1 | Top 29% won 0/1 |
| Ironic Fate | Top 12% top 3 1/4 | Top 19% won 1/3 | Top 39% | Bottom 23% | Middle | Middle top 3 0/2 | Middle won 1/1 | Middle won 0/1 | Bottom 20% | Top 16% won 0/1 |
| Genuine Risk | Top 33% top 3 0/4 | Middle won 0/3 | Top 38% top 3 0/2 | Bottom 7% | Bottom 29% | Bottom 15% top 3 0/2 | Top 39% | Bottom 18% | Bottom 6% top 3 0/1 | Top 38% |
| Duck Duck Goose | Top 34% | Middle won 0/1 | Top 22% top 3 0/2 | Top 32% won 0/1 | Top 12% won 0/2 | Top 1% top 3 2/2 | ★Top 13% won 0/1 | ★Top 2% won 0/1 | Top 29% top 3 1/1 | Top 36% won 0/1 |
| Quite Ironic | ★Top 1% top 3 3/4 | Top 7% won 1/2 | Top 37% top 3 0/2 | Middle | Middle | Top 18% top 3 0/2 | — | Top 16% | Middle top 3 0/1 | ★Top 1% |
| Jumping in the Bushes | Top 4% top 3 1/4 | Top 9% won 0/1 | Top 29% top 3 1/2 | Middle | — | — | — | — | Middle top 3 0/1 | Top 3% |
| Golden Speedster | — | — | — | Top 27% won 0/1 | Middle won 0/2 | Top 37% top 3 0/2 | Middle won 0/1 | Top 37% won 0/1 | Top 32% top 3 0/1 | — |
| Justice | — | — | Top 37% | Top 37% won 0/1 | Middle won 1/2 | Top 18% top 3 0/2 | Top 14% won 0/1 | Top 18% won 1/1 | Top 38% top 3 0/1 | — |
| Jumping for the Moon | Bottom 28% top 3 0/4 | Bottom 17% won 0/2 | Bottom 12% | Bottom 2% | — | — | — | — | Bottom 1% | Bottom 20% |
| All the Stars | Top 26% top 3 1/4 | Middle won 0/1 | Middle | — | — | Middle | — | Middle | — | Top 24% won 0/1 |
| Rapid Arrow | — | — | Middle | Top 36% won 0/1 | Bottom 39% | Top 35% top 3 1/2 | Top 21% won 0/1 | Top 33% won 0/1 | Top 36% top 3 0/1 | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).