Team report · all teams

T/J Racing

Power 67.8 · #4 of 33 on Miracles · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
kwak170.7× avg
Risk or Fate170.7× avg
Dreams Money Can Buy150.9× avg
Diamondz Dancing152.3× avg
Cuatro Cuatro143.4× avg
Dandy Daisy140.0× avg
Digital Dash131.0× avg
Duck 132.0× avg
Ironic Fate122.9× avg
Genuine Risk120.0× avg
Duck Duck Goose123.2× avg
Quite Ironic113.3× avg
Jumping in the Bushes82.2× avg
Golden Speedster80.0× avg
Justice83.3× avg
Jumping for the Moon60.0× avg
All the Stars61.7× avg
Rapid Arrow62.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%100%
22200m 24 gate madness100%100%
31000m 22 gate WTA100%100%
42200m 24 gate madness100%100%
52000m 22 gate WTA100%100%
61800m 24 gate madness100%50%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%100%
91200m 22 gate WTA100%100%
102200m 24 gate madness100%100%
111400m 22 gate WTA100%100%
121000m 24 gate madness100%100%
132200m 22 gate WTA100%100%
141400m 24 gate madness100%100%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%50%
172000m 22 gate WTA100%100%
182200m 24 gate madness99%100%
191200m 22 gate WTA92%100%
202200m 24 gate madness86%100%
211000m 22 gate WTA80%100%
221800m 24 gate madness75%50%
231000m 22 gate WTA65%100%
241200m 24 gate madness59%—
251400m 22 gate WTA54%100%
261600m 24 gate madness48%—
271000m 22 gate WTA36%100%
281800m 24 gate madness28%50%
292000m 22 gate WTA20%100%
302200m 24 gate madness13%100%
311800m 22 gate WTA6%—
322200m 24 gate madness6%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).