No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Digital Dash | 27% top 3 0/4 | 51% | 56% top 3 2/4 | 14% top 3 0/1 | 18% | ★32% won 2/4 | 26% | 48% | 53% | ★19% top 3 0/4 |
| Ironic Fate | 29% top 3 2/4 | 50% | 49% | 16% top 3 0/1 | 21% won 0/4 | 25% | 28% won 1/4 | 44% | 57% top 3 2/4 | 12% top 3 0/4 |
| Duck Duck Goose | 25% | 52% won 4/4 | 50% top 3 2/4 | 13% | 17% | 26% | 25% | 52% | 52% | 14% top 3 0/4 |
| Risk or Fate | ★31% top 3 1/4 | 46% | 49% | 17% top 3 1/1 | 21% won 2/4 | 25% | ★30% won 1/4 | 43% | 55% top 3 1/4 | 13% top 3 1/4 |
| Justice | — | 49% | 53% | — | — | 26% | — | 49% won 1/4 | — | 12% |
| Dandy Daisy | 23% top 3 1/4 | 48% | 51% | 18% top 3 1/1 | 22% won 0/4 | 25% | 23% | 42% | 58% | 12% top 3 0/4 |
| Rapid Arrow | — | 46% | 43% | — | — | 21% | — | 50% | — | 11% |
| Duck | 24% | 51% | 55% top 3 2/4 | 14% top 3 0/1 | 18% | 29% won 2/4 | 24% | 50% | 54% | 16% top 3 0/4 |
| Finest Expectation | 22% top 3 0/4 | — | 52% | 10% | 17% | 22% | 24% | — | ★60% | 7.6% top 3 0/4 |
| Diamondz Dancing | 28% top 3 2/4 | 46% | 49% | 15% top 3 0/1 | 20% | 24% | 27% | 41% | 58% top 3 2/4 | 11% |
| Dreams Money Can Buy | 30% | 51% | 53% | 17% top 3 0/1 | 22% | 27% | 29% | 42% | 59% | 13% top 3 0/4 |
| Metallic Shadow | 27% | ★53% | ★57% | 10% | 14% | 30% | 26% | ★53% | 47% | 15% top 3 1/4 |
| Cuatro Cuatro | 27% | 46% | 50% | 18% top 3 1/1 | 22% | 26% | 27% | 47% | 56% | 14% top 3 1/4 |
| Golden Speedster | — | 46% | — | — | — | — | — | 47% | — | — |
| kwak | 26% | 51% | 52% | 13% top 3 0/1 | 17% | 27% | 26% | 46% | 51% | 13% |
| Genuine Risk | 25% | 46% | 53% | 13% | 18% | 26% | 25% | 41% | 55% | 12% top 3 0/4 |
| Quite Ironic | 31% | 46% | 51% | ★22% | ★26% | 25% | 30% | 46% | 58% | 12% |
| Jumping in the Bushes | 30% | — | 47% | 19% top 3 0/1 | 23% | 25% | 29% | 46% | 56% | 13% |
| Oh Sweet Irony | — | — | 43% | — top 3 0/1 | — | 19% | — | — | — | 7.7% top 3 0/3 |
| All the Stars | 20% | — | 43% | 14% | 18% | 21% | 21% | — | 51% | 9.7% top 3 0/1 |
| Jumping for the Moon | 20% | — | 49% | 7.8% | 15% | 20% | 23% | 45% | 60% | 6.9% |
| Money can't buy happiness | 24% | — | — | 11% top 3 0/1 | 15% | — | 24% | — | 48% | — |
Cores in 1400m 4 gate WTA
← all cores- Justicewon 2 of 4 (avg 25%) · from its times 27%
- Rapid Arrowwon 0 of 4 (avg 25%) · from its times 25%
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).