No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 24 gate madness
← all cores- Duck beats 74% · 4 races · 0 won · 0 top 3
- Duck Duck Goosebeats 63% · 4 races · 0 won · 0 top 3
- Genuine Riskbeats 62% · 4 races · 0 won · 0 top 3
- Digital Dashbeats 60% · 4 races · 0 won · 0 top 3
- Finest Expectationbeats 53% · 4 races · 0 won · 0 top 3
- Metallic Shadowbeats 53% · 4 races · 0 won · 1 top 3
- Dreams Money Can Buybeats 52% · 4 races · 0 won · 0 top 3
- Ironic Fatebeats 51% · 4 races · 0 won · 0 top 3
- Cuatro Cuatrobeats 49% · 4 races · 1 won · 1 top 3
- Dandy Daisybeats 45% · 4 races · 0 won · 0 top 3
- All the Starsbeats 30% · 1 race · 0 won · 0 top 3
- Risk or Fatebeats 40% · 4 races · 1 won · 1 top 3
- Oh Sweet Ironybeats 36% · 3 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).