Team report · Lower league

T/J Racing

Power 50.5 · #23 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1000m 24 gate madness 27% · 33rd of 37 · 11 rounds
  • 1800m 6 gate WTA 30% · 31st of 37 · 10 rounds
  • 1200m 24 gate madness 30% · 31st of 35 · 11 rounds
Winning the most points
  • 1600m 1v1 64% · 5th of 40 · 22 rounds
  • 2200m 6 gate madness 73% · 2nd of 37 · 11 rounds
  • 2200m 24 gate madness 63% · 13th of 39 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

T/J Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Duck Duck Goose
Top 40%
top 3 3/22
★Top 22%
won 14/22
Middle
top 3 7/15
Top 34%
Top 33%
Top 27%
Middle
★Top 26%
Top 2%
top 3 7/11
Middle
Digital Dash
Top 26%
top 3 7/22
Top 33%
★Top 6%
top 3 7/15
Top 24%
top 3 0/12
Top 24%
★Top 2%
won 3/11
Middle
Bottom 37%
Top 34%
top 3 2/11
Top 28%
Justice
—
Middle
Top 21%
—
—
Top 28%
—
Middle
won 6/11
Top 19%
top 3 1/11
—
Risk or Fate
★Top 7%
top 3 7/22
Bottom 21%
Middle
Top 10%
top 3 5/12
Top 10%
won 3/12
Middle
Top 15%
Bottom 5%
Middle
★Top 7%
won 2/11
Dandy Daisy
Middle
top 3 3/22
Bottom 31%
Middle
Top 6%
top 3 0/12
Top 6%
won 2/12
Top 35%
Middle
Bottom 4%
Bottom 20%
top 3 0/11
Middle
Rapid Arrow
—
Bottom 16%
Bottom 17%
—
—
Bottom 32%
—
Middle
Top 38%
top 3 2/11
—
Ironic Fate
Top 13%
Middle
Middle
Top 12%
top 3 2/12
Top 11%
won 2/12
Middle
Top 15%
Bottom 9%
Middle
top 3 2/11
Top 13%
won 2/11
Dreams Money Can Buy
Top 12%
top 3 11/22
Top 37%
Top 25%
Top 10%
top 3 1/12
Top 8%
Top 25%
★Top 11%
Bottom 5%
Middle
Top 12%
Duck
Middle
Top 33%
Top 11%
top 3 8/15
Top 26%
top 3 3/12
Top 25%
Top 9%
won 3/11
Middle
Middle
Middle
Middle
Diamondz Dancing
Top 21%
top 3 5/22
Bottom 15%
Middle
Top 18%
top 3 1/12
Top 14%
Middle
Top 13%
won 5/11
Bottom 2%
Bottom 13%
Top 21%
Cuatro Cuatro
Top 24%
Bottom 19%
Middle
Top 8%
top 3 3/12
Top 8%
Top 26%
Top 29%
Bottom 26%
★Top 1%
Top 25%
kwak
Top 32%
Top 31%
Top 28%
Top 30%
top 3 0/12
Top 32%
Top 26%
Middle
Bottom 24%
Middle
Top 35%
Golden Speedster
—
Bottom 18%
—
—
—
—
—
Bottom 29%
Top 37%
—
All the Stars
Bottom 38%
—
Bottom 16%
Top 26%
top 3 0/12
Top 29%
Bottom 26%
Bottom 33%
—
Bottom 33%
Bottom 36%
Genuine Risk
Top 37%
Bottom 15%
Top 20%
Top 33%
top 3 4/12
Top 29%
Top 29%
Top 33%
Bottom 2%
Bottom 10%
Top 37%
Jumping in the Bushes
Top 9%
—
Bottom 38%
Top 4%
top 3 2/12
Top 5%
Middle
Top 13%
Bottom 21%
—
Top 9%
Jumping for the Moon
Bottom 37%
—
Middle
Bottom 28%
Middle
Bottom 25%
Top 22%
Bottom 14%
—
Middle
Quite Ironic
Top 7%
Bottom 16%
Top 40%
★Top 1%
★Top 1%
Top 37%
Top 15%
Bottom 18%
Top 21%
Top 8%

Cores in 1800m 24 gate madness

← all cores
T/J Racing
  • Digital Dashtop 3 4 of 11 (avg 13%) · league rank Top 1% (19%)
  • Duck top 3 3 of 11 (avg 13%) · league rank Top 13% (16%)
  • Cuatro Cuatrotop 3 1 of 11 (avg 13%) · league rank Top 21% (14%)
  • Duck Duck Goosetop 3 1 of 11 (avg 13%) · league rank Top 22% (14%)
  • Dreams Money Can Buytop 3 0 of 11 (avg 13%) · league rank Top 29% (13%)
  • Risk or Fatetop 3 0 of 11 (avg 13%) · league rank Top 33% (13%)
  • Dandy Daisytop 3 1 of 11 (avg 13%) · league rank Top 34% (12%)
  • Justicetop 3 2 of 11 (avg 13%) · league rank Top 37% (12%)
  • Genuine Risktop 3 3 of 11 (avg 13%) · league rank Top 38% (12%)
  • Ironic Fatetop 3 2 of 11 (avg 13%) · league rank Top 39% (12%)
  • Rapid Arrowtop 3 1 of 11 (avg 13%) · league rank Middle (11%)
  • All the Starstop 3 0 of 11 (avg 13%) · league rank Middle (9.7%)

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%36%
22200m 6 gate WTA100%55%
31000m 1v1100%55%
42200m 6 gate madness100%73%
52000m 12 gate madness100%50%
61800m 24 gate madness100%55%
71600m 4 gate WTA100%36%
81200m 6 gate WTA100%55%
91600m 1v1100%64%
101000m 6 gate madness100%45%
111400m 12 gate madness100%36%
121000m 24 gate madness100%27%
131200m 4 gate WTA100%55%
142000m 6 gate WTA100%45%
151600m 1v1100%64%
161800m 6 gate madness100%55%
172000m 12 gate madness100%50%
182200m 24 gate madness99%63%
191800m 4 gate WTA99%59%
201800m 6 gate WTA98%30%
212000m 1v196%40%
221600m 6 gate madness91%50%
231000m 12 gate madness82%40%
241200m 24 gate madness77%30%
251400m 4 gate WTA68%62%
261600m 6 gate WTA58%38%
271400m 1v149%50%
281800m 6 gate madness38%55%
291800m 12 gate madness30%50%
302200m 24 gate madness19%63%
311800m 4 gate WTA11%59%
322200m 6 gate WTA11%55%
332000m 1v17%40%
341800m 6 gate madness7%55%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).