Team report · Lower league

T/J Racing

Power 50.5 · #23 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1000m 24 gate madness 27% · 33rd of 37 · 11 rounds
  • 1800m 6 gate WTA 30% · 31st of 37 · 10 rounds
  • 1200m 24 gate madness 30% · 31st of 35 · 11 rounds
Winning the most points
  • 1600m 1v1 64% · 5th of 40 · 22 rounds
  • 2200m 6 gate madness 73% · 2nd of 37 · 11 rounds
  • 2200m 24 gate madness 63% · 13th of 39 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

T/J Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Duck Duck Goose
Middle
top 3 3/22
Middle
won 14/22
Bottom 39%
top 3 7/15
Middle
★Top 1%
top 3 7/11
Digital Dash
Top 38%
top 3 7/22
★Top 8%
top 3 7/15
Top 25%
top 3 0/12
★Top 3%
won 3/11
Middle
top 3 2/11
Justice
Bottom 30%
won 6/11
Top 25%
top 3 1/11
Risk or Fate
★Top 10%
top 3 7/22
Top 11%
top 3 5/12
Top 27%
won 3/12
★Top 16%
won 2/11
Dandy Daisy
Bottom 39%
top 3 3/22
Top 6%
top 3 0/12
★Top 16%
won 2/12
Bottom 15%
top 3 0/11
Rapid Arrow
Middle
top 3 2/11
Ironic Fate
Top 19%
Top 13%
top 3 2/12
Top 29%
won 2/12
Bottom 30%
top 3 2/11
Top 34%
won 2/11
Dreams Money Can Buy
Top 16%
top 3 11/22
Top 11%
top 3 1/12
Duck
Top 16%
top 3 8/15
Top 28%
top 3 3/12
Top 19%
won 3/11
Diamondz Dancing
Top 31%
top 3 5/22
Top 19%
top 3 1/12
★Top 36%
won 5/11
Cuatro Cuatro
Top 8%
top 3 3/12
kwak
Top 32%
top 3 0/12
All the Stars
Top 27%
top 3 0/12
Genuine Risk
Top 35%
top 3 4/12
Jumping in the Bushes
Top 4%
top 3 2/12
Jumping for the Moon
Bottom 28%
Quite Ironic
★Top 1%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Duck Duck Goose1551.1× avg
Digital Dash1451.0× avg
Justice1210.9× avg
Risk or Fate1141.2× avg
Dandy Daisy1120.4× avg
Rapid Arrow961.0× avg
Ironic Fate921.0× avg
Dreams Money Can Buy911.2× avg
Duck 911.1× avg
Diamondz Dancing560.9× avg
Cuatro Cuatro451.1× avg
kwak340.7× avg
Golden Speedster330.9× avg
All the Stars230.0× avg
Genuine Risk232.4× avg
Jumping in the Bushes121.3× avg
Jumping for the Moon110.0× avg
Quite Ironic110.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%36%
22200m 6 gate WTA100%55%
31000m 1v1100%55%
42200m 6 gate madness100%73%
52000m 12 gate madness100%50%
61800m 24 gate madness100%55%
71600m 4 gate WTA100%36%
81200m 6 gate WTA100%55%
91600m 1v1100%64%
101000m 6 gate madness100%45%
111400m 12 gate madness100%36%
121000m 24 gate madness100%27%
131200m 4 gate WTA100%55%
142000m 6 gate WTA100%45%
151600m 1v1100%64%
161800m 6 gate madness100%55%
172000m 12 gate madness100%50%
182200m 24 gate madness99%63%
191800m 4 gate WTA99%59%
201800m 6 gate WTA98%30%
212000m 1v196%40%
221600m 6 gate madness91%50%
231000m 12 gate madness82%40%
241200m 24 gate madness77%30%
251400m 4 gate WTA68%62%
261600m 6 gate WTA58%38%
271400m 1v149%50%
281800m 6 gate madness38%55%
291800m 12 gate madness30%50%
302200m 24 gate madness19%63%
311800m 4 gate WTA11%59%
322200m 6 gate WTA11%55%
332000m 1v17%40%
341800m 6 gate madness7%55%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).