Team report · Lower league

T/J Racing

Power 50.5 · #23 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1000m 24 gate madness 27% · 33rd of 37 · 11 rounds
  • 1800m 6 gate WTA 30% · 31st of 37 · 10 rounds
  • 1200m 24 gate madness 30% · 31st of 35 · 11 rounds
Winning the most points
  • 1600m 1v1 64% · 5th of 40 · 22 rounds
  • 2200m 6 gate madness 73% · 2nd of 37 · 11 rounds
  • 2200m 24 gate madness 63% · 13th of 39 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Duck Duck Goose1551.1× avg
Digital Dash1451.0× avg
Justice1210.9× avg
Risk or Fate1141.2× avg
Dandy Daisy1120.4× avg
Rapid Arrow961.0× avg
Ironic Fate921.0× avg
Dreams Money Can Buy911.2× avg
Duck 911.1× avg
Diamondz Dancing560.9× avg
Cuatro Cuatro451.1× avg
kwak340.7× avg
Golden Speedster330.9× avg
All the Stars230.0× avg
Genuine Risk232.4× avg
Jumping in the Bushes121.3× avg
Jumping for the Moon110.0× avg
Quite Ironic110.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%36%
22200m 6 gate WTA100%55%
31000m 1v1100%55%
42200m 6 gate madness100%73%
52000m 12 gate madness100%50%
61800m 24 gate madness100%55%
71600m 4 gate WTA100%36%
81200m 6 gate WTA100%55%
91600m 1v1100%64%
101000m 6 gate madness100%45%
111400m 12 gate madness100%36%
121000m 24 gate madness100%27%
131200m 4 gate WTA100%55%
142000m 6 gate WTA100%45%
151600m 1v1100%64%
161800m 6 gate madness100%55%
172000m 12 gate madness100%50%
182200m 24 gate madness99%63%
191800m 4 gate WTA99%59%
201800m 6 gate WTA98%30%
212000m 1v196%40%
221600m 6 gate madness91%50%
231000m 12 gate madness82%40%
241200m 24 gate madness77%30%
251400m 4 gate WTA68%62%
261600m 6 gate WTA58%38%
271400m 1v149%50%
281800m 6 gate madness38%55%
291800m 12 gate madness30%50%
302200m 24 gate madness19%63%
311800m 4 gate WTA11%59%
322200m 6 gate WTA11%55%
332000m 1v17%40%
341800m 6 gate madness7%55%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).