No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 100% 1r · 2.0/map | 100% 1r · 1.1/map | 0% 2r · 2.0/map | — | 100% 2r · 1.7/map | ||
| 6 gate WTA | — | 100% 2r · 1.5/map | 34% 3r · 21st · 3.0/map | ||||
| 16 gate WTA | 0% 1r · 1.1/map | 0% 1r · 2.0/map | 0% 1r · 0.9/map | 0% 1r · 0.5/map | 100% 2r · 2.0/map | ||
| 24 gate WTA | 0% 1r · 1.0/map | 0% 1r · 1.0/map | 42% 3r · 14th · 3.4/map | 0% 1r · 0.9/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.4/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.1/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 2200m4 gate WTAavg 25% · 1.7/map | 1400m6 gate WTAavg 17% · 1.5/map | 1400m4 gate WTAavg 25% · 1.1/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Risk or Fate | Middle won 0/3 | ★Top 12% won 0/3 | Top 14% won 1/2 | Top 34% won 2/2 | ||||||
| Justice | Middle won 0/3 | ★Top 24% | Bottom 34% won 0/1 | Top 23% won 0/1 | ★Top 30% won 1/2 | ★Top 38% won 1/1 | ||||
| kwak | Top 21% won 0/3 | Middle won 0/1 | Bottom 24% won 1/2 | |||||||
| Duck Duck Goose | Top 15% won 0/3 | ★Top 2% won 0/1 | Middle won 0/2 | |||||||
| Dreams Money Can Buy | Middle won 0/3 | Top 26% won 1/3 | Top 18% won 0/2 | |||||||
| Digital Dash | ★Top 11% won 1/3 | Top 30% won 0/1 | ★Top 3% won 0/2 | |||||||
| Rapid Arrow | Middle | Bottom 36% won 1/1 | Middle won 0/1 | Middle won 0/2 | Bottom 38% won 0/1 | |||||
| Duck | Top 29% won 0/3 | Bottom 35% won 0/1 | Top 19% | |||||||
| Diamondz Dancing | Bottom 13% won 0/3 | Top 33% won 0/2 | ★Top 32% won 0/2 | |||||||
| Dandy Daisy | Middle won 0/3 | Bottom 14% | Top 9% won 0/2 | |||||||
| Golden Speedster | Bottom 36% won 0/3 | Bottom 22% | Middle won 0/1 | |||||||
| Ironic Fate | Top 29% won 0/3 | Top 22% won 0/2 | ||||||||
| Cuatro Cuatro | Top 11% won 0/2 | |||||||||
| Genuine Risk | Bottom 24% won 0/3 | Middle won 0/2 | ||||||||
| Quite Ironic | Middle won 0/3 | ★Top 1% won 1/2 |
Cores in 1800m 4 gate WTA
← all cores- Digital Dashwon 0 of 2 (avg 25%) · league rank Top 3% (32%)
- Duck Duck Goosewon 0 of 2 (avg 25%) · league rank Middle (26%)
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).