Team report · Lower league

T/J Racing

Power 52.6 · #13 of 25 on Glory · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

T/J Racing
Core1600m24 gate WTAavg 4.2% · 3.4/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.1/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.5/map1400m4 gate WTAavg 25% · 1.1/map
Risk or Fate
4.0%
won 0/3
★21%
won 0/3
16%
19%
6.9%
25%
8.9%
won 1/2
30%
won 2/2
17%
24%
Justice
3.3%
won 0/3
—
19%
25%
won 0/1
7.4%
won 0/1
26%
—
—
19%
won 1/2
27%
won 1/1
kwak
5.1%
won 0/3
17%
14%
23%
5.3%
won 0/1
27%
6.3%
26%
15%
won 1/2
22%
Duck Duck Goose
5.5%
won 0/3
16%
★20%
26%
★10%
won 0/1
26%
won 0/2
5.9%
26%
23%
32%
Dreams Money Can Buy
3.3%
won 0/3
20%
won 1/3
15%
19%
5.2%
27%
8.3%
won 0/2
31%
15%
23%
Digital Dash
★5.7%
won 1/3
18%
17%
25%
7.0%
won 0/1
★32%
won 0/2
6.9%
27%
17%
25%
Rapid Arrow
2.9%
—
18%
25%
won 1/1
6.2%
won 0/1
21%
—
—
17%
won 0/2
25%
won 0/1
Duck
4.6%
won 0/3
16%
15%
25%
4.9%
won 0/1
29%
6.5%
27%
15%
24%
Diamondz Dancing
2.2%
won 0/3
18%
13%
17%
3.6%
24%
7.1%
won 0/2
30%
won 0/2
11%
19%
Dandy Daisy
3.7%
won 0/3
15%
12%
20%
4.1%
25%
9.5%
won 0/2
32%
12%
20%
Golden Speedster
2.9%
won 0/3
—
14%
24%
6.0%
won 0/1
—
—
—
17%
25%
Ironic Fate
3.7%
19%
won 0/3
14%
19%
5.1%
25%
7.9%
won 0/2
30%
15%
22%
Cuatro Cuatro
3.8%
18%
16%
23%
10%
26%
9.3%
won 0/2
31%
★24%
★34%
Genuine Risk
2.5%
won 0/3
16%
16%
16%
3.5%
26%
5.8%
won 0/2
27%
11%
18%
Quite Ironic
3.7%
won 0/3
21%
—
22%
7.5%
25%
★13%
won 1/2
★34%
18%
27%
Metallic Shadow
3.0%
17%
14%
★29%
—
won 0/1
30%
4.7%
22%
—
—
Finest Expectation
—
14%
11%
—
—
22%
4.3%
28%
—
—
Jumping in the Bushes
—
21%
—
22%
—
25%
10%
31%
—
—
Money can't buy happiness
—
15%
—
—
—
—
5.0%
23%
—
—
Oh Sweet Irony
—
—
—
—
—
19%
—
—
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Risk or Fate181.8× avg
Justice161.2× avg
kwak141.1× avg
Duck Duck Goose140.0× avg
Dreams Money Can Buy141.0× avg
Digital Dash131.0× avg
Rapid Arrow120.7× avg
Duck 121.7× avg
Diamondz Dancing120.0× avg
Dandy Daisy110.0× avg
Golden Speedster101.4× avg
Ironic Fate80.0× avg
Cuatro Cuatro80.0× avg
Genuine Risk70.0× avg
Quite Ironic54.0× avg
Metallic Shadow30.0× avg
Finest Expectation30.0× avg
Jumping in the Bushes20.0× avg
Money can't buy happiness20.0× avg
Oh Sweet Irony10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%100%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%0%
41600m 24 gate WTA100%42%
51800m 4 gate WTA100%0%
62000m 6 gate WTA100%34%
72200m 16 gate WTA100%100%
81200m 24 gate WTA100%0%
92200m 4 gate WTA100%100%
102000m 6 gate WTA100%34%
112200m 16 gate WTA100%100%
121600m 24 gate WTA100%42%
131400m 4 gate WTA100%100%
141400m 6 gate WTA100%100%
151000m 16 gate WTA100%0%
161400m 24 gate WTA100%0%
171000m 4 gate WTA100%100%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%0%
201600m 24 gate WTA100%42%
211800m 4 gate WTA100%0%
222000m 6 gate WTA98%34%
231600m 16 gate WTA93%0%
241800m 24 gate WTA85%0%
252200m 4 gate WTA73%100%
261400m 6 gate WTA54%100%
271800m 16 gate WTA51%0%
281600m 24 gate WTA39%42%
291400m 4 gate WTA15%100%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%0%
322200m 24 gate WTA7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).