No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 100% 1r · 2.0/map | 100% 1r · 1.1/map | 0% 2r · 2.0/map | — | 100% 2r · 1.7/map | ||
| 6 gate WTA | — | 100% 2r · 1.5/map | 34% 3r · 21st · 3.0/map | ||||
| 16 gate WTA | 0% 1r · 1.1/map | 0% 1r · 2.0/map | 0% 1r · 0.9/map | 0% 1r · 0.5/map | 100% 2r · 2.0/map | ||
| 24 gate WTA | 0% 1r · 1.0/map | 0% 1r · 1.0/map | 42% 3r · 14th · 3.4/map | 0% 1r · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 16 gate WTA
← all cores- Cuatro Cuatrobeats 87% · 2 races · 0 won · 2 top 3
- Quite Ironicbeats 80% · 2 races · 1 won · 1 top 3
- Genuine Riskbeats 63% · 2 races · 0 won · 0 top 3
- Diamondz Dancingbeats 60% · 2 races · 0 won · 0 top 3
- Risk or Fatebeats 57% · 2 races · 1 won · 1 top 3
- Ironic Fatebeats 53% · 2 races · 0 won · 1 top 3
- Dreams Money Can Buybeats 43% · 2 races · 0 won · 0 top 3
- Dandy Daisybeats 3% · 2 races · 0 won · 0 top 3
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).