- 1600m 24 gate WTA 35% · 36th of 40 · 26 rounds
- 1000m 4 gate WTA 29% · 38th of 39 · 14 rounds
- 1400m 4 gate WTA 31% · 31st of 38 · 11 rounds
- 1200m 6 gate WTA 77% · 2nd of 39 · 17 rounds
- 2200m 16 gate WTA 71% · 1st of 39 · 14 rounds
- 2000m 6 gate WTA 63% · 6th of 40 · 21 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.3/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.6/map | 1400m6 gate WTAavg 17% · 1.6/map | 1400m4 gate WTAavg 25% · 1.3/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Justice | Middle won 1/26 | — | Top 14% won 7/17 | Middle won 3/14 | Top 18% won 0/14 | — | Top 28% | — | Top 18% won 3/12 | Top 20% won 2/11 |
| Risk or Fate | Top 38% won 2/26 | ★Top 6% won 3/21 | Middle | Bottom 14% | Top 24% | Top 9% won 2/14 | Middle | Top 12% won 3/13 | Top 36% | Middle |
| Duck Duck Goose | Top 13% won 2/26 | Top 40% | ★Top 9% | ★Top 26% | ★Top 2% won 1/14 | Top 35% | Top 27% won 3/14 | Top 34% | Top 1% | Top 2% |
| Rapid Arrow | Bottom 39% | — | Top 27% won 1/17 | Top 37% won 1/14 | Top 34% won 1/14 | — | Bottom 32% | — | Top 37% won 4/12 | Top 39% won 2/11 |
| kwak | Top 18% won 1/26 | Top 30% | Middle | Middle | Middle won 0/14 | Top 30% | Top 26% | Top 33% | Middle won 0/12 | Bottom 36% |
| Digital Dash | ★Top 9% won 0/26 | Top 23% | Top 29% | Top 36% | Top 22% won 1/14 | Top 24% | ★Top 2% won 3/14 | Top 26% | Top 30% | Top 36% |
| Dreams Money Can Buy | Middle won 0/26 | Top 14% won 3/21 | Middle | Bottom 12% | Middle | Top 12% won 0/14 | Top 25% | Top 6% | Middle | Middle |
| Diamondz Dancing | Bottom 16% won 0/26 | Top 26% | Bottom 27% | Bottom 5% | Bottom 19% | Top 23% won 1/14 | Middle | Top 11% won 5/13 | Bottom 12% | Bottom 11% |
| Golden Speedster | Middle won 1/26 | — | Bottom 37% won 4/17 | Middle | Top 37% won 2/14 | — | — | — | Top 38% | Top 38% |
| Duck | Top 26% won 0/26 | Top 39% | Middle | Middle | Middle won 0/14 | Top 28% | Top 9% | Top 26% | Middle | Middle |
| Dandy Daisy | Middle won 0/26 | Middle | Bottom 22% | Bottom 16% | Bottom 31% | Top 6% won 1/14 | Top 35% | Top 5% | Bottom 20% | Bottom 14% |
| Genuine Risk | Bottom 29% won 0/26 | Top 39% | Middle | Bottom 2% | Bottom 16% | Top 37% won 1/14 | Top 29% | Top 26% | Bottom 9% | Bottom 8% |
| Ironic Fate | Middle | Top 15% won 7/21 | Middle | Bottom 11% | Middle | Top 15% won 2/14 | Middle | Top 9% | Middle | Bottom 35% |
| Quite Ironic | Middle won 1/26 | Top 7% | — | Bottom 34% | Top 17% | ★Top 1% won 2/14 | Top 37% | ★Top 1% | Top 18% | Top 22% |
| Cuatro Cuatro | Middle | Top 26% | Top 40% | Middle | Top 2% | Top 8% won 1/14 | Top 26% | Top 9% | ★Top 1% | ★Top 1% |
| All the Stars | — | Bottom 38% | — | — | Middle won 1/14 | Top 25% | Bottom 26% | Top 32% | Bottom 38% | Bottom 25% |
| Jumping for the Moon | — | Bottom 35% | — | Bottom 4% | — | Bottom 26% | Bottom 25% | Top 32% | — | — |
| Jumping in the Bushes | — | Top 8% | — | Bottom 37% | — | Top 4% | Middle | Top 7% | — | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).