Team report · Lower league

T/J Racing

Power 52.7 · #16 of 40 on Glory · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 35% · 36th of 40 · 26 rounds
  • 1000m 4 gate WTA 29% · 38th of 39 · 14 rounds
  • 1400m 4 gate WTA 31% · 31st of 38 · 11 rounds
Winning the most points
  • 1200m 6 gate WTA 77% · 2nd of 39 · 17 rounds
  • 2200m 16 gate WTA 71% · 1st of 39 · 14 rounds
  • 2000m 6 gate WTA 63% · 6th of 40 · 21 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

T/J Racing
Core1600m24 gate WTAavg 4.2% · 3.3/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.6/map1400m6 gate WTAavg 17% · 1.6/map1400m4 gate WTAavg 25% · 1.3/map
Justice
Middle
won 1/26
—
Top 14%
won 7/17
Middle
won 3/14
Top 18%
won 0/14
—
Top 28%
—
Top 18%
won 3/12
Top 20%
won 2/11
Risk or Fate
Top 38%
won 2/26
★Top 6%
won 3/21
Middle
Bottom 14%
Top 24%
Top 9%
won 2/14
Middle
Top 12%
won 3/13
Top 36%
Middle
Duck Duck Goose
Top 13%
won 2/26
Top 40%
★Top 9%
★Top 26%
★Top 2%
won 1/14
Top 35%
Top 27%
won 3/14
Top 34%
Top 1%
Top 2%
Rapid Arrow
Bottom 39%
—
Top 27%
won 1/17
Top 37%
won 1/14
Top 34%
won 1/14
—
Bottom 32%
—
Top 37%
won 4/12
Top 39%
won 2/11
kwak
Top 18%
won 1/26
Top 30%
Middle
Middle
Middle
won 0/14
Top 30%
Top 26%
Top 33%
Middle
won 0/12
Bottom 36%
Digital Dash
★Top 9%
won 0/26
Top 23%
Top 29%
Top 36%
Top 22%
won 1/14
Top 24%
★Top 2%
won 3/14
Top 26%
Top 30%
Top 36%
Dreams Money Can Buy
Middle
won 0/26
Top 14%
won 3/21
Middle
Bottom 12%
Middle
Top 12%
won 0/14
Top 25%
Top 6%
Middle
Middle
Diamondz Dancing
Bottom 16%
won 0/26
Top 26%
Bottom 27%
Bottom 5%
Bottom 19%
Top 23%
won 1/14
Middle
Top 11%
won 5/13
Bottom 12%
Bottom 11%
Golden Speedster
Middle
won 1/26
—
Bottom 37%
won 4/17
Middle
Top 37%
won 2/14
—
—
—
Top 38%
Top 38%
Duck
Top 26%
won 0/26
Top 39%
Middle
Middle
Middle
won 0/14
Top 28%
Top 9%
Top 26%
Middle
Middle
Dandy Daisy
Middle
won 0/26
Middle
Bottom 22%
Bottom 16%
Bottom 31%
Top 6%
won 1/14
Top 35%
Top 5%
Bottom 20%
Bottom 14%
Genuine Risk
Bottom 29%
won 0/26
Top 39%
Middle
Bottom 2%
Bottom 16%
Top 37%
won 1/14
Top 29%
Top 26%
Bottom 9%
Bottom 8%
Ironic Fate
Middle
Top 15%
won 7/21
Middle
Bottom 11%
Middle
Top 15%
won 2/14
Middle
Top 9%
Middle
Bottom 35%
Quite Ironic
Middle
won 1/26
Top 7%
—
Bottom 34%
Top 17%
★Top 1%
won 2/14
Top 37%
★Top 1%
Top 18%
Top 22%
Cuatro Cuatro
Middle
Top 26%
Top 40%
Middle
Top 2%
Top 8%
won 1/14
Top 26%
Top 9%
★Top 1%
★Top 1%
All the Stars
—
Bottom 38%
—
—
Middle
won 1/14
Top 25%
Bottom 26%
Top 32%
Bottom 38%
Bottom 25%
Jumping for the Moon
—
Bottom 35%
—
Bottom 4%
—
Bottom 26%
Bottom 25%
Top 32%
—
—
Jumping in the Bushes
—
Top 8%
—
Bottom 37%
—
Top 4%
Middle
Top 7%
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Justice1231.2× avg
Risk or Fate1160.9× avg
Duck Duck Goose951.6× avg
Rapid Arrow900.7× avg
kwak890.3× avg
Digital Dash880.8× avg
Dreams Money Can Buy880.4× avg
Diamondz Dancing801.1× avg
Golden Speedster791.7× avg
Duck 730.3× avg
Dandy Daisy680.3× avg
Genuine Risk550.8× avg
Ironic Fate511.9× avg
Quite Ironic411.5× avg
Cuatro Cuatro411.4× avg
All the Stars211.7× avg
Jumping for the Moon80.0× avg
Jumping in the Bushes80.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%29%
21200m 6 gate WTA100%77%
31400m 16 gate WTA100%43%
41600m 24 gate WTA100%35%
51800m 4 gate WTA100%42%
62000m 6 gate WTA100%63%
72200m 16 gate WTA100%71%
81200m 24 gate WTA100%29%
92200m 4 gate WTA100%61%
102000m 6 gate WTA100%63%
112200m 16 gate WTA100%71%
121600m 24 gate WTA100%35%
131400m 4 gate WTA100%31%
141400m 6 gate WTA100%58%
151000m 16 gate WTA100%72%
161400m 24 gate WTA100%57%
171000m 4 gate WTA100%29%
181200m 6 gate WTA100%77%
191400m 16 gate WTA100%43%
201600m 24 gate WTA98%35%
211800m 4 gate WTA93%42%
222000m 6 gate WTA90%63%
231600m 16 gate WTA85%29%
241800m 24 gate WTA77%14%
252200m 4 gate WTA65%61%
261400m 6 gate WTA58%58%
271800m 16 gate WTA49%100%
281600m 24 gate WTA34%35%
291400m 4 gate WTA28%31%
301200m 6 gate WTA21%77%
311000m 16 gate WTA11%72%
322200m 24 gate WTA11%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).