Compare with
Losing the most points
- 1000m 1v1 39% · 21st of 26 · 15 rounds
- 1200m 6 gate madness 38% · 19th of 25 · 8 rounds
- 1800m 1v1 46% · 14th of 25 · 9 rounds
Winning the most points
- 1000m 6 gate madness 71% · 3rd of 25 · 9 rounds
- 2200m 6 gate madness 72% · 4th of 25 · 7 rounds
- 2200m 1v1 57% · 12th of 25 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 6 gate madness
← all coresT/J Racing
- Ironic Fatebeats 83% · 7 races · 4 won · 6 top 3
- Risk or Fatebeats 54% · 7 races · 1 won · 4 top 3
- Diamondz Dancingbeats 51% · 7 races · 2 won · 4 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%39%
21000m 6 gate madness100%71%
31200m 12 gate WTA100%75%
41400m 1v1100%0%
51200m 6 gate madness100%38%
61800m 1v1100%46%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%75%
92200m 1v1100%57%
102000m 6 gate madness100%54%
112200m 6 gate madness100%72%
121000m 1v1100%39%
131000m 6 gate madness100%71%
141400m 1v1100%0%
151200m 6 gate madness100%38%
161800m 1v1100%46%
171600m 6 gate madness100%50%
182200m 1v1100%57%
191000m 1v196%39%
201200m 6 gate madness95%38%
212000m 6 gate madness87%54%
222200m 6 gate madness85%72%
232200m 1v185%57%
241000m 1v184%39%
251400m 1v176%0%
262000m 6 gate madness71%54%
271800m 1v162%46%
281000m 6 gate madness49%71%
292200m 1v136%57%
301200m 6 gate madness22%38%
311600m 6 gate madness16%50%
321200m 1v116%50%
332000m 6 gate madness7%54%
341400m 6 gate madness7%75%
351200m 6 gate madness5%38%
362200m 1v15%57%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).