Compare with
Losing the most points
- 1200m 6 gate madness 42% · 32nd of 40 · 44 rounds
- 2200m 1v1 45% · 29th of 40 · 46 rounds
- 1600m 6 gate madness 46% · 23rd of 40 · 28 rounds
Winning the most points
- 1000m 6 gate madness 65% · 5th of 40 · 34 rounds
- 1400m 1v1 57% · 12th of 40 · 36 rounds
- 2200m 6 gate madness 58% · 11th of 40 · 24 rounds
Maps, best to worst
Strongest cores
- kwak1.5× avg · 24 races
- Dreams Money Can Buy1.3× avg · 12 races
- Rapid Arrow1.3× avg · 91 races
Cores that need work
- Dandy Daisy0.6× avg · 48 races
- Golden Speedster0.8× avg · 91 races
- Duck Duck Goose0.8× avg · 53 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).