Team report · all teams

T/J Racing

Power 59.0 · #5 of 33 on Anchor · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

T/J Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Justice
Middle
won 2/3
Top 24%
top 3 2/3
—
Top 32%
won 0/2
—
Top 21%
Middle
top 3 2/2
Middle
—
Top 14%
won 0/1
Golden Speedster
Bottom 29%
Bottom 21%
top 3 2/3
—
Middle
—
—
Bottom 31%
top 3 1/2
Bottom 19%
—
Middle
won 1/1
Rapid Arrow
Middle
Middle
top 3 1/3
—
Middle
—
Bottom 15%
Middle
top 3 1/2
Bottom 17%
—
Top 23%
won 0/1
Duck
Middle
Bottom 37%
Top 25%
Middle
Middle
Top 10%
won 1/2
Middle
Top 34%
top 3 2/2
Top 25%
Middle
Risk or Fate
Bottom 5%
Bottom 25%
Top 21%
Bottom 25%
Top 16%
top 3 2/2
Middle
Bottom 6%
Bottom 23%
Top 22%
top 3 2/2
Top 36%
Digital Dash
Bottom 37%
Middle
Top 29%
Bottom 38%
Middle
★Top 4%
Bottom 38%
Top 34%
top 3 1/2
Top 29%
Top 24%
won 0/1
Duck Duck Goose
★Top 26%
★Top 12%
Top 34%
★Top 2%
Middle
Middle
★Top 25%
★Top 24%
top 3 0/2
Top 35%
★Top 11%
won 0/1
Ironic Fate
Bottom 9%
Bottom 27%
Top 10%
Bottom 21%
Top 16%
top 3 0/2
Middle
Bottom 9%
Middle
Top 10%
top 3 1/2
Middle
Dandy Daisy
Bottom 4%
Bottom 10%
Top 8%
Bottom 8%
Middle
top 3 2/2
Top 40%
Bottom 6%
Bottom 32%
Top 10%
Bottom 31%
kwak
Bottom 24%
Bottom 15%
Top 37%
Bottom 19%
Middle
Top 27%
Bottom 26%
Top 32%
Top 38%
Middle
won 0/1
Diamondz Dancing
Bottom 2%
Bottom 17%
Top 9%
won 2/2
Bottom 12%
Top 12%
Middle
Bottom 3%
Bottom 14%
Top 9%
Bottom 32%
Dreams Money Can Buy
Bottom 5%
Middle
★Top 5%
Bottom 34%
★Top 12%
Top 25%
Bottom 5%
Top 37%
★Top 6%
top 3 2/2
Middle

Cores in 1200m 12 gate WTA

← all cores
T/J Racing
  • Duck Duck Goosewon 0 of 1 (avg 8.3%) · league rank Top 11% (11%)
  • Justicewon 0 of 1 (avg 8.3%) · league rank Top 14% (10%)
  • Rapid Arrowwon 0 of 1 (avg 8.3%) · league rank Top 23% (9.2%)
  • Digital Dashwon 0 of 1 (avg 8.3%) · league rank Top 24% (9.1%)
  • kwakwon 0 of 1 (avg 8.3%) · league rank Middle (7.2%)
  • Golden Speedsterwon 1 of 1 (avg 8.3%) · league rank Middle (6.5%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%67%
21000m 6 gate madness100%100%
31200m 12 gate WTA100%100%
41400m 1v1100%0%
51200m 6 gate madness100%67%
61800m 1v1100%50%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%100%
92200m 1v1100%100%
102000m 6 gate madness100%100%
112200m 6 gate madness100%100%
121000m 1v1100%67%
131000m 6 gate madness100%100%
141400m 1v1100%0%
151200m 6 gate madness100%67%
161800m 1v1100%50%
171600m 6 gate madness100%50%
182200m 1v199%100%
191000m 1v199%67%
201200m 6 gate madness99%67%
212000m 6 gate madness96%100%
222200m 6 gate madness91%100%
232200m 1v185%100%
241000m 1v180%67%
251400m 1v175%0%
262000m 6 gate madness67%100%
271800m 1v159%50%
281000m 6 gate madness54%100%
292200m 1v138%100%
301200m 6 gate madness28%67%
311600m 6 gate madness20%50%
321200m 1v120%—
332000m 6 gate madness9%100%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).