Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate WTA
✕ close- Panzer Divisionwon 0 of 4 (avg 4.2%) · league rank Top 10% (5.9%)
- Everyone Wisheswon 0 of 4 (avg 4.2%) · league rank Top 11% (5.8%)
- Perfect Cadencewon 2 of 4 (avg 4.2%) · league rank Top 14% (5.7%)
- Evolving Spiritwon 1 of 4 (avg 4.2%) · league rank Top 22% (5.2%)
- DoubleDealingwon 0 of 4 (avg 4.2%) · league rank Middle (3.2%)
- Grid Warriorwon 0 of 4 (avg 4.2%) · league rank Middle (3.2%)
- Dragwon 0 of 4 (avg 4.2%) · league rank Middle (3.0%)
- Apollo IIwon 0 of 4 (avg 4.2%) · league rank Bottom 29% (2.6%)
- Jetwave Warriorwon 0 of 4 (avg 4.2%) · league rank Bottom 29% (2.6%)
- Sin to Winwon 0 of 4 (avg 4.2%) · league rank Bottom 27% (2.5%)
- Deal with the Devilwon 0 of 4 (avg 4.2%) · league rank Bottom 24% (2.4%)
- Lucifer's Horcruxwon 0 of 4 (avg 4.2%) · league rank Bottom 17% (2.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).