Compare with
Losing the most points
- 1200m 6 gate madness 17% · 40th of 40 · 6 rounds
- 1000m 6 gate madness 33% · 38th of 40 · 6 rounds
- 1600m 24 gate WTA 33% · 37th of 40 · 6 rounds
Winning the most points
- 1000m 1v1 66% · 4th of 40 · 9 rounds
- 1800m 24 gate madness 67% · 4th of 40 · 8 rounds
- 1000m 22 gate WTA 53% · 17th of 40 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 24 gate madness
← all coresHellBound Legends
- Donglebeats 100% · 1 race · 1 won · 1 top 3
- Perfect Cadencebeats 96% · 1 race · 0 won · 1 top 3
- Sin to Winbeats 87% · 1 race · 0 won · 0 top 3
- Grid Warriorbeats 74% · 1 race · 0 won · 0 top 3
- Immortal Outlawbeats 70% · 1 race · 0 won · 0 top 3
- Dragbeats 52% · 1 race · 0 won · 0 top 3
- Everyone Wishesbeats 48% · 1 race · 0 won · 0 top 3
- Apollo IIbeats 26% · 1 race · 0 won · 0 top 3
- Lucifer's Horcruxbeats 22% · 1 race · 0 won · 0 top 3
- Evolving Spiritbeats 17% · 1 race · 0 won · 0 top 3
- Jetwave Warriorbeats 9% · 1 race · 0 won · 0 top 3
- Panzer Divisionbeats 0% · 1 race · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).