- 1200m 6 gate madness 17% · 40th of 40 · 6 rounds
- 1000m 6 gate madness 33% · 38th of 40 · 6 rounds
- 1600m 24 gate WTA 33% · 37th of 40 · 6 rounds
- 1000m 1v1 66% · 4th of 40 · 9 rounds
- 1800m 24 gate madness 67% · 4th of 40 · 8 rounds
- 1000m 22 gate WTA 53% · 17th of 40 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 1.6/map | 1000m1v1avg 50% · 1.2/map | 1800m24 gate madnessavg 13% · 1.1/map | 2000m6 gate WTAavg 17% · 1.0/map | 1000m6 gate madnessavg 50% · 0.8/map | 2000m22 gate WTAavg 4.5% · 0.8/map | 1600m24 gate WTAavg 4.2% · 0.8/map | 1000m22 gate WTAavg 4.5% · 0.8/map | 1200m6 gate WTAavg 17% · 0.8/map | 1400m1v1avg 50% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Panzer Division | Top 13% top 3 3/13 | ★Top 8% top 3 2/8 | Top 23% won 0/2 | ★Top 12% won 0/7 | ★Top 26% won 1/6 | Middle won 0/6 | ||||
| Jetwave Warrior | Bottom 36% top 3 1/13 | Bottom 31% top 3 1/8 | Bottom 36% top 3 2/3 | Middle won 0/7 | Bottom 36% won 0/4 | Top 37% won 1/6 | ★Top 40% won 2/3 | |||
| Drag | Bottom 21% top 3 0/13 | Bottom 29% won 3/4 | Middle top 3 0/8 | Bottom 36% top 3 0/3 | Bottom 23% won 0/7 | Bottom 33% won 0/6 | Middle won 0/6 | Bottom 31% won 2/4 | ||
| Everyone Wishes | ★Top 6% top 3 7/13 | Top 9% top 3 2/8 | ★Top 8% won 1/2 | Top 18% won 4/7 | Bottom 30% won 1/6 | |||||
| Immortal Outlaw | Bottom 7% top 3 0/13 | Bottom 9% top 3 0/8 | Bottom 7% won 0/7 | Bottom 14% won 0/6 | Middle won 0/6 | |||||
| Perfect Cadence | Middle top 3 1/13 | Top 13% top 3 2/8 | Middle | Top 28% won 0/7 | Middle won 0/6 | ★Top 9% won 0/6 | ||||
| Grid Warrior | Bottom 32% top 3 0/13 | Middle top 3 1/8 | Middle top 3 1/2 | Bottom 20% won 0/7 | Middle won 0/6 | Top 26% won 1/6 | ★Top 31% won 1/4 | |||
| Lucifer's Horcrux | Bottom 20% top 3 0/13 | Bottom 17% top 3 1/8 | Bottom 32% top 3 3/3 | Bottom 6% won 0/7 | Bottom 22% won 0/2 | Top 36% won 0/6 | ||||
| Dongle | Middle top 3 2/13 | Top 18% top 3 3/8 | Middle won 0/6 | Top 34% won 0/6 | ||||||
| Apollo II | Top 37% top 3 4/13 | Bottom 36% top 3 1/8 | Middle won 3/4 | Bottom 2% top 3 1/3 | Top 32% won 0/7 | Bottom 26% won 0/6 | ||||
| Sin to Win | Middle top 3 1/13 | Bottom 31% top 3 0/8 | Middle won 0/7 | Bottom 32% won 0/4 | ||||||
| HeeHaw | Bottom 3% top 3 0/6 | Bottom 2% top 3 0/3 | Bottom 8% won 0/3 | |||||||
| DoubleDealing | Bottom 31% | Middle | Bottom 27% won 0/1 | Top 31% | ||||||
| Mad Maxie | Bottom 15% top 3 0/3 | Bottom 21% top 3 0/1 | Middle won 1/6 | |||||||
| Evolving Spirit | Bottom 27% top 3 0/2 | Bottom 5% won 0/4 | Top 39% | |||||||
| Deal with the Devil | Bottom 16% won 0/6 | Bottom 13% won 0/3 | ||||||||
| Finish line menace | Bottom 12% top 3 0/3 | Bottom 6% won 0/6 | ||||||||
| Fighter Jet | Bottom 18% won 0/3 | Bottom 25% won 0/6 |
Cores in 2000m 1v1
← all cores- Dragwon 0 of 2 (avg 50%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).