Team report · Pro league · alpha

HellBound Legends

Power 46.8 · #30 of 40 · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 17% · 40th of 40 · 6 rounds
  • 1000m 6 gate madness 33% · 38th of 40 · 6 rounds
  • 1600m 24 gate WTA 33% · 37th of 40 · 6 rounds
Winning the most points
  • 1000m 1v1 66% · 4th of 40 · 9 rounds
  • 1800m 24 gate madness 67% · 4th of 40 · 8 rounds
  • 1000m 22 gate WTA 53% · 17th of 40 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

HellBound Legends
Core2200m24 gate madnessavg 13% · 1.6/map1000m1v1avg 50% · 1.2/map1800m24 gate madnessavg 13% · 1.1/map2000m6 gate WTAavg 17% · 1.0/map1000m6 gate madnessavg 50% · 0.8/map2000m22 gate WTAavg 4.5% · 0.8/map1600m24 gate WTAavg 4.2% · 0.8/map1000m22 gate WTAavg 4.5% · 0.8/map1200m6 gate WTAavg 17% · 0.8/map1400m1v1avg 50% · 0.8/map
Panzer Division
Top 13%
top 3 3/13
★Top 8%
top 3 2/8
Top 23%
won 0/2
★Top 12%
won 0/7
★Top 26%
won 1/6
Middle
won 0/6
Jetwave Warrior
Bottom 36%
top 3 1/13
Bottom 31%
top 3 1/8
Bottom 36%
top 3 2/3
Middle
won 0/7
Bottom 36%
won 0/4
Top 37%
won 1/6
★Top 40%
won 2/3
Drag
Bottom 21%
top 3 0/13
Bottom 29%
won 3/4
Middle
top 3 0/8
Bottom 36%
top 3 0/3
Bottom 23%
won 0/7
Bottom 33%
won 0/6
Middle
won 0/6
Bottom 31%
won 2/4
Everyone Wishes
★Top 6%
top 3 7/13
Top 9%
top 3 2/8
★Top 8%
won 1/2
Top 18%
won 4/7
Bottom 30%
won 1/6
Immortal Outlaw
Bottom 7%
top 3 0/13
Bottom 9%
top 3 0/8
Bottom 7%
won 0/7
Bottom 14%
won 0/6
Middle
won 0/6
Perfect Cadence
Middle
top 3 1/13
Top 13%
top 3 2/8
Middle
Top 28%
won 0/7
Middle
won 0/6
★Top 9%
won 0/6
Grid Warrior
Bottom 32%
top 3 0/13
Middle
top 3 1/8
Middle
top 3 1/2
Bottom 20%
won 0/7
Middle
won 0/6
Top 26%
won 1/6
★Top 31%
won 1/4
Lucifer's Horcrux
Bottom 20%
top 3 0/13
Bottom 17%
top 3 1/8
Bottom 32%
top 3 3/3
Bottom 6%
won 0/7
Bottom 22%
won 0/2
Top 36%
won 0/6
Dongle
Middle
top 3 2/13
Top 18%
top 3 3/8
Middle
won 0/6
Top 34%
won 0/6
Apollo II
Top 37%
top 3 4/13
Bottom 36%
top 3 1/8
Middle
won 3/4
Bottom 2%
top 3 1/3
Top 32%
won 0/7
Bottom 26%
won 0/6
Sin to Win
Middle
top 3 1/13
Bottom 31%
top 3 0/8
Middle
won 0/7
Bottom 32%
won 0/4
HeeHaw
Bottom 3%
top 3 0/6
Bottom 2%
top 3 0/3
Bottom 8%
won 0/3
DoubleDealing
Bottom 31%
Middle
Bottom 27%
won 0/1
Top 31%
Mad Maxie
Bottom 15%
top 3 0/3
Bottom 21%
top 3 0/1
Middle
won 1/6
Evolving Spirit
Bottom 27%
top 3 0/2
Bottom 5%
won 0/4
Top 39%
Deal with the Devil
Bottom 16%
won 0/6
Bottom 13%
won 0/3
Finish line menace
Bottom 12%
top 3 0/3
Bottom 6%
won 0/6
Fighter Jet
Bottom 18%
won 0/3
Bottom 25%
won 0/6

Cores in 2000m 1v1

← all cores
HellBound Legends
  • Dragwon 0 of 2 (avg 50%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).