Team report · Pro league · alpha

HellBound Legends

Power 53.4 · #20 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 49% · 22nd of 40 · 11 rounds
Winning the most points
  • 1800m 24 gate madness 74% · 1st of 40 · 6 rounds
  • 1000m 22 gate WTA 53% · 18th of 40 · 6 rounds
  • 2000m 22 gate WTA 52% · 18th of 40 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

HellBound Legends
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Immortal Outlaw
Bottom 7%
top 3 0/11
Bottom 7%
won 0/7
Bottom 9%
top 3 0/6
Middle
won 0/6
Bottom 15%
won 0/4
Bottom 25%
top 3 0/4
Bottom 21%
won 0/4
Bottom 21%
won 0/3
Middle
top 3 0/2
Bottom 7%
won 0/2
Jetwave Warrior
Bottom 36%
top 3 1/11
Middle
won 0/7
Bottom 31%
top 3 1/6
Top 37%
won 1/6
Bottom 37%
won 0/4
★Top 16%
top 3 1/4
Middle
won 0/4
★Top 18%
won 0/3
Top 36%
top 3 0/2
Perfect Cadence
Middle
top 3 1/11
Top 28%
won 0/7
Top 13%
top 3 2/6
★Top 9%
won 0/6
Middle
won 0/4
Bottom 25%
top 3 0/4
Bottom 15%
won 0/4
Bottom 24%
won 0/3
★Top 14%
top 3 1/2
Middle
won 0/2
Lucifer's Horcrux
Bottom 20%
top 3 0/11
Bottom 6%
won 0/7
Bottom 17%
top 3 1/6
Top 36%
won 0/6
Bottom 24%
won 0/4
Bottom 30%
top 3 1/4
Bottom 39%
won 0/4
Bottom 27%
won 0/3
Top 36%
top 3 0/2
Panzer Division
Top 13%
top 3 3/11
★Top 12%
won 0/7
★Top 8%
top 3 2/6
Middle
won 0/6
★Top 26%
won 1/4
Top 27%
top 3 1/4
Middle
won 1/4
Top 28%
won 1/3
Middle
top 3 0/2
Top 17%
won 0/2
Drag
Bottom 21%
top 3 0/11
Bottom 23%
won 0/7
Middle
top 3 0/6
Middle
won 0/6
Bottom 32%
won 0/4
Middle
top 3 0/4
Middle
won 1/4
Bottom 39%
won 0/3
Middle
top 3 1/2
Apollo II
Top 37%
top 3 2/11
Top 32%
won 0/7
Bottom 36%
top 3 1/6
Bottom 26%
won 0/6
Bottom 6%
won 0/4
Middle
top 3 0/4
Bottom 26%
won 0/4
Middle
won 0/3
Bottom 25%
top 3 0/2
Middle
won 0/2
Everyone Wishes
★Top 6%
top 3 6/11
Top 18%
won 4/7
Top 9%
top 3 1/6
Bottom 30%
won 1/6
Bottom 31%
won 1/4
Bottom 31%
top 3 0/4
Bottom 16%
won 0/4
Bottom 28%
won 0/3
Bottom 31%
top 3 0/2
★Top 10%
won 0/2
Grid Warrior
Bottom 32%
top 3 0/11
Bottom 20%
won 0/7
Middle
top 3 1/6
Top 26%
won 1/6
Middle
won 1/4
Top 19%
top 3 2/4
★Top 20%
won 0/4
Top 18%
won 1/3
Top 25%
top 3 1/2
Dongle
Middle
top 3 1/11
Top 18%
top 3 2/6
Top 34%
won 0/6
Middle
won 0/4
Top 25%
top 3 0/4
Middle
won 0/4
Top 29%
won 1/3
Top 37%
top 3 1/2
Middle
Sin to Win
Middle
top 3 1/11
Middle
won 0/7
Bottom 31%
top 3 0/6
Bottom 32%
Bottom 25%
top 3 0/4
Top 36%
top 3 0/2
Bottom 39%
won 0/2
HeeHaw
Bottom 3%
top 3 0/5
Bottom 8%
won 0/3
Bottom 2%
top 3 0/2
DoubleDealing
Bottom 31%
Bottom 27%
won 0/1
Middle
Top 31%
won 0/1
Bottom 28%
Bottom 32%
won 0/1
Bottom 28%
won 0/1
Evolving Spirit
Bottom 27%
top 3 0/2
Top 39%
Bottom 4%
Top 29%
top 3 0/2
Top 31%
Middle
Deal with the Devil
Bottom 13%
won 0/3
Bottom 17%
won 0/1
Bottom 19%
Bottom 7%
won 0/1
Bottom 14%
Finish line menace
Bottom 12%
top 3 0/3
Bottom 6%
Bottom 13%
Bottom 19%
Bottom 6%
Fighter Jet
Bottom 18%
won 0/3
Bottom 26%
Middle
Bottom 13%
Mad Maxie
Bottom 15%
top 3 0/2
Bottom 21%
top 3 0/1
Middle
Bottom 34%
top 3 0/1
Bottom 15%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Immortal Outlaw510.2× avg
Jetwave Warrior510.9× avg
Perfect Cadence511.2× avg
Lucifer's Horcrux510.5× avg
Panzer Division512.1× avg
Drag510.7× avg
Apollo II510.7× avg
Everyone Wishes513.0× avg
Grid Warrior511.9× avg
Dongle421.5× avg
Sin to Win340.3× avg
HeeHaw210.0× avg
DoubleDealing50.0× avg
Evolving Spirit50.0× avg
Deal with the Devil50.0× avg
Finish line menace50.0× avg
Fighter Jet50.0× avg
Mad Maxie50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%52%
22200m 24 gate madness100%49%
31000m 22 gate WTA100%53%
42200m 24 gate madness100%49%
52000m 22 gate WTA100%52%
61800m 24 gate madness100%74%
71600m 22 gate WTA100%75%
81400m 24 gate madness100%25%
91200m 22 gate WTA100%50%
102200m 24 gate madness100%49%
111400m 22 gate WTA100%100%
121000m 24 gate madness100%100%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%25%
151600m 22 gate WTA100%75%
161800m 24 gate madness100%74%
172000m 22 gate WTA100%52%
182200m 24 gate madness99%49%
191200m 22 gate WTA96%50%
202200m 24 gate madness92%49%
211000m 22 gate WTA89%53%
221800m 24 gate madness82%74%
231000m 22 gate WTA72%53%
241200m 24 gate madness64%100%
251400m 22 gate WTA59%100%
261600m 24 gate madness49%100%
271000m 22 gate WTA43%53%
281800m 24 gate madness33%74%
292000m 22 gate WTA19%52%
302200m 24 gate madness11%49%
311800m 22 gate WTA8%—
322200m 24 gate madness8%49%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).