Team report · Pro league · alpha
HellBound Legends
Power 53.4 · #20 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
- 2200m 24 gate madness 49% · 22nd of 40 · 11 rounds
Winning the most points
- 1800m 24 gate madness 74% · 1st of 40 · 6 rounds
- 1000m 22 gate WTA 53% · 18th of 40 · 6 rounds
- 2000m 22 gate WTA 52% · 18th of 40 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 2r · 1.0/map | 100% 1r · 0.7/map | 25% 4r · 36th · 2.0/map | 100% 1r · 0.5/map | 74% 6r · 1st · 3.2/map | 49% 11r · 22nd · 5.1/map | |
| 22 gate WTA | 53% 6r · 18th · 3.1/map | 50% 4r · 18th · 2.0/map | 100% 3r · 1st · 1.6/map | 75% 4r · 1st · 2.0/map | — | 52% 7r · 18th · 3.2/map | 50% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 22 gate WTA
← all coresHellBound Legends
- Panzer Divisionbeats 86% · 4 races · 1 won · 2 top 3
- Jetwave Warriorbeats 73% · 4 races · 0 won · 2 top 3
- DoubleDealingbeats 90% · 1 race · 0 won · 1 top 3
- Immortal Outlawbeats 52% · 4 races · 0 won · 0 top 3
- Perfect Cadencebeats 52% · 4 races · 0 won · 1 top 3
- Lucifer's Horcruxbeats 51% · 4 races · 0 won · 0 top 3
- Grid Warriorbeats 45% · 4 races · 1 won · 1 top 3
- HeeHawbeats 43% · 2 races · 0 won · 0 top 3
- Deal with the Devilbeats 38% · 1 race · 0 won · 0 top 3
- Everyone Wishesbeats 42% · 4 races · 1 won · 1 top 3
- Apollo IIbeats 29% · 4 races · 0 won · 0 top 3
- Dragbeats 26% · 4 races · 0 won · 0 top 3
- Donglebeats 26% · 4 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
12000m 22 gate WTA100%52%
22200m 24 gate madness100%49%
31000m 22 gate WTA100%53%
42200m 24 gate madness100%49%
52000m 22 gate WTA100%52%
61800m 24 gate madness100%74%
71600m 22 gate WTA100%75%
81400m 24 gate madness100%25%
91200m 22 gate WTA100%50%
102200m 24 gate madness100%49%
111400m 22 gate WTA100%100%
121000m 24 gate madness100%100%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%25%
151600m 22 gate WTA100%75%
161800m 24 gate madness100%74%
172000m 22 gate WTA100%52%
182200m 24 gate madness99%49%
191200m 22 gate WTA96%50%
202200m 24 gate madness92%49%
211000m 22 gate WTA89%53%
221800m 24 gate madness82%74%
231000m 22 gate WTA72%53%
241200m 24 gate madness64%100%
251400m 22 gate WTA59%100%
261600m 24 gate madness49%100%
271000m 22 gate WTA43%53%
281800m 24 gate madness33%74%
292000m 22 gate WTA19%52%
302200m 24 gate madness11%49%
311800m 22 gate WTA8%—
322200m 24 gate madness8%49%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).