Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Panzer Division | 19 | 1.8× avg | — | — |
| Perfect Cadence | 14 | 1.4× avg | — | — |
| DoubleDealing | 13 | 0.6× avg | — | — |
| Dongle | 12 | 0.0× avg | — | — |
| Everyone Wishes | 11 | 1.5× avg | — | — |
| Jetwave Warrior | 11 | 1.1× avg | — | — |
| Drag | 10 | 1.2× avg | — | — |
| Apollo II | 8 | 0.6× avg | — | — |
| Grid Warrior | 8 | 0.0× avg | — | — |
| Lucifer's Horcrux | 7 | 0.0× avg | — | — |
| Sin to Win | 6 | 1.0× avg | — | — |
| Immortal Outlaw | 5 | 1.3× avg | — | — |
| Evolving Spirit | 3 | 0.0× avg | — | — |
| Deal with the Devil | 3 | 0.0× avg | — | — |
| Finish line menace | 2 | 0.0× avg | — | — |
| Mad Maxie | 2 | 0.0× avg | — | — |
| Fighter Jet | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).