Team report · Pro league · alpha

HellBound Legends

Power 46.8 · #9 of 12 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

HellBound Legends
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate WTAavg 17% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map1600m4 gate WTAavg 25% · 1.0/map
Panzer Division
Top 21%
top 3 0/1
★Top 19%
top 3 0/1
Top 13%
top 3 0/1
Top 33%
won 1/1
Top 37%
top 3 1/1
★Top 8%
top 3 0/1
Middle
won 1/1
Perfect Cadence
Top 40%
top 3 0/1
Top 39%
top 3 1/1
Middle
top 3 1/1
Bottom 20%
top 3 0/1
Top 13%
top 3 1/1
DoubleDealing
Bottom 18%
top 3 0/1
Bottom 31%
top 3 0/1
Middle
top 3 0/1
Dongle
Bottom 9%
won 0/1
Middle
top 3 0/1
Top 18%
top 3 0/1
Everyone Wishes
★Top 3%
top 3 0/1
★Top 6%
top 3 0/1
★Top 15%
won 0/1
★Top 18%
top 3 1/1
Top 9%
top 3 1/1
Jetwave Warrior
Bottom 36%
top 3 0/1
Bottom 31%
top 3 0/1
Drag
Bottom 21%
top 3 0/1
Bottom 29%
won 0/1
Middle
Apollo II
Top 34%
top 3 0/1
Top 37%
top 3 1/1
Bottom 36%
top 3 0/1
Grid Warrior
Bottom 32%
top 3 0/1
Middle
top 3 0/1
Lucifer's Horcrux
Bottom 20%
top 3 0/1
Bottom 17%
top 3 0/1
Sin to Win
Bottom 30%
top 3 0/1
Middle
top 3 0/1
Bottom 31%
top 3 0/1
Immortal Outlaw
Bottom 7%
Bottom 9%
top 3 0/1
Evolving Spirit
Bottom 27%
Finish line menace
Bottom 12%
Mad Maxie
Bottom 15%
top 3 0/1
Bottom 21%

Cores in 1200m 24 gate madness

← all cores
HellBound Legends
  • Grid Warriortop 3 0 of 1 (avg 13%) · league rank Top 18% (15%)
  • Evolving Spirittop 3 0 of 1 (avg 13%) · league rank Top 37% (12%)
  • Jetwave Warriortop 3 0 of 1 (avg 13%) · league rank Middle (12%)
  • Dongletop 3 0 of 1 (avg 13%) · league rank Middle (12%)
  • Panzer Divisiontop 3 0 of 1 (avg 13%) · league rank Middle (11%)
  • Dragtop 3 1 of 1 (avg 13%) · league rank Middle (11%)
  • Lucifer's Horcruxtop 3 0 of 1 (avg 13%) · league rank Bottom 40% (10%)
  • DoubleDealingtop 3 0 of 1 (avg 13%) · league rank Bottom 35% (9.6%)
  • Immortal Outlawtop 3 0 of 1 (avg 13%) · league rank Bottom 24% (8.3%)
  • Apollo IItop 3 0 of 1 (avg 13%) · league rank Bottom 23% (8.3%)
  • Perfect Cadencetop 3 0 of 1 (avg 13%) · league rank Bottom 12% (7.1%)
  • Deal with the Deviltop 3 0 of 1 (avg 13%) · league rank Bottom 7% (6.7%)

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%100%
31000m 1v1100%0%
42200m 6 gate madness100%100%
52000m 12 gate madness100%0%
61800m 24 gate madness100%100%
71600m 4 gate WTA100%100%
81200m 6 gate WTA100%0%
91600m 1v1100%0%
101000m 6 gate madness100%0%
111400m 12 gate madness100%100%
121000m 24 gate madness100%0%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%100%
151600m 1v1100%0%
161800m 6 gate madness100%0%
172000m 12 gate madness100%0%
182200m 24 gate madness100%100%
191800m 4 gate WTA100%100%
201800m 6 gate WTA100%100%
212000m 1v195%—
221600m 6 gate madness91%0%
231000m 12 gate madness86%—
241200m 24 gate madness86%0%
251400m 4 gate WTA77%100%
261600m 6 gate WTA68%0%
271400m 1v155%100%
281800m 6 gate madness45%0%
291800m 12 gate madness32%100%
302200m 24 gate madness27%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).