Team report · Pro league · alpha

HellBound Legends

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate WTA

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HellBound Legends
  • Panzer Divisionwon 2 of 13 (avg 4.2%) · league rank Top 25% (4.8%)
  • DoubleDealingwon 2 of 13 (avg 4.2%) · league rank Top 32% (4.5%)
  • Donglewon 1 of 13 (avg 4.2%) · league rank Middle (3.8%)
  • Mad Maxiewon 1 of 13 (avg 4.2%) · league rank Middle (3.3%)
  • Grid Warriorwon 0 of 13 (avg 4.2%) · league rank Middle (3.1%)
  • Jetwave Warriorwon 0 of 13 (avg 4.2%) · league rank Bottom 36% (2.9%)
  • Dragwon 0 of 13 (avg 4.2%) · league rank Bottom 32% (2.8%)
  • Fighter Jetwon 0 of 13 (avg 4.2%) · league rank Bottom 25% (2.5%)
  • Lucifer's Horcruxwon 0 of 13 (avg 4.2%) · league rank Bottom 22% (2.4%)
  • Deal with the Devilwon 0 of 13 (avg 4.2%) · league rank Bottom 16% (2.3%)
  • Immortal Outlawwon 0 of 13 (avg 4.2%) · league rank Bottom 14% (2.2%)
  • Finish line menacewon 0 of 13 (avg 4.2%) · league rank Bottom 6% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).