Compare with
Losing the most points
- 1000m 1v1 26% · 11th of 12 · 15 rounds
- 2200m 1v1 29% · 8th of 11 · 8 rounds
- 2000m 6 gate madness 29% · 10th of 11 · 10 rounds
Winning the most points
No strong spots with enough rounds yet.
Maps, best to worst
Strongest cores
- Immortal Outlaw1.2× avg · 13 races
- Grid Warrior1.0× avg · 13 races
- Everyone Wishes1.0× avg · 29 races
Cores that need work
- Lucifer's Horcrux0.4× avg · 16 races
- Jetwave Warrior0.7× avg · 33 races
- Panzer Division0.8× avg · 38 races
Next match: vs TMBPOTD
Matchup heat map →Map plan · Power edge per map
- Measure · pick-1.1
- Anchor-8.4
- Glory-12.3
- Miracles · eliminate-12.5
Who to field on Measure
- 2000m 12 gate madness: Panzer Division, DoubleDealing, Perfect Cadence
- 1600m 1v1: Dongle
- 1800m 6 gate madness: DoubleDealing, Perfect Cadence, Panzer Division
- 2200m 24 gate madness: Everyone Wishes, Perfect Cadence, Jetwave Warrior
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).