Team report · Pro league · alpha

HellBound Legends

Power 39.9 · #12 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 26% · 11th of 12 · 15 rounds
  • 2200m 1v1 29% · 8th of 11 · 8 rounds
  • 2000m 6 gate madness 29% · 10th of 11 · 10 rounds
Winning the most points

No strong spots with enough rounds yet.

Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Measure · pick-1.1
  • Anchor-8.4
  • Glory-12.3
  • Miracles · eliminate-12.5
Who to field on Measure
  • 2000m 12 gate madness: Panzer Division, DoubleDealing, Perfect Cadence
  • 1600m 1v1: Dongle
  • 1800m 6 gate madness: DoubleDealing, Perfect Cadence, Panzer Division
  • 2200m 24 gate madness: Everyone Wishes, Perfect Cadence, Jetwave Warrior

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).