- 1000m 1v1 26% · 11th of 12 · 15 rounds
- 2200m 1v1 29% · 8th of 11 · 8 rounds
- 2000m 6 gate madness 29% · 10th of 11 · 10 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 12 gate WTA
← all cores- Grid Warriorbeats 77% · 4 races · 0 won · 3 top 3
- Immortal Outlawbeats 70% · 4 races · 0 won · 1 top 3
- Dragbeats 55% · 4 races · 1 won · 2 top 3
- Donglebeats 45% · 4 races · 0 won · 1 top 3
- Jetwave Warriorbeats 43% · 4 races · 0 won · 0 top 3
- Lucifer's Horcruxbeats 25% · 4 races · 0 won · 0 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).