Team report · Pro league · alpha

HellBound Legends

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who HellBound Legends actually sent in the races that come up most this season — most-used first, with how often each core earned the point there.

RaceHellBound Legends sent
2200m 24 gate madness
1.6 per map
Immortal Outlaw ×13 · top 3 0Sin to Win ×13 · top 3 1Jetwave Warrior ×13 · top 3 1Perfect Cadence ×13 · top 3 1
1000m 1v1
1.2 per map
Drag ×4 · won 3Grid Warrior ×2 · won 1Sin to Win ×1 · won 1Jetwave Warrior ×1 · won 0
1800m 24 gate madness
1.1 per map
Immortal Outlaw ×8 · top 3 0Sin to Win ×8 · top 3 0Jetwave Warrior ×8 · top 3 1Perfect Cadence ×8 · top 3 2
2000m 6 gate WTA
1.0 per map
Apollo II ×4 · won 3Evolving Spirit ×4 · won 0Immortal Outlaw ×2 · won 0Sin to Win ×2 · won 0
1000m 6 gate madness
0.8 per map
Jetwave Warrior ×3 · top 3 2Lucifer's Horcrux ×3 · top 3 3Drag ×3 · top 3 0Apollo II ×3 · top 3 1
2000m 22 gate WTA
0.8 per map
Immortal Outlaw ×7 · won 0Sin to Win ×7 · won 0Jetwave Warrior ×7 · won 0Perfect Cadence ×7 · won 0
1600m 24 gate WTA
0.8 per map
Immortal Outlaw ×6 · won 0Perfect Cadence ×6 · won 0Panzer Division ×6 · won 1Drag ×6 · won 0
1000m 22 gate WTA
0.8 per map
Immortal Outlaw ×6 · won 0Jetwave Warrior ×6 · won 1Perfect Cadence ×6 · won 0Lucifer's Horcrux ×6 · won 0
1200m 6 gate WTA
0.8 per map
Drag ×4 · won 2Grid Warrior ×4 · won 1Immortal Outlaw ×2 · won 0Sin to Win ×2 · won 0
1400m 1v1
0.8 per map
Jetwave Warrior ×3 · won 2Apollo II ×1 · won 0HeeHaw ×1 · won 0

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).