Team report · Pro league · alpha

HellBound Legends

Team vault →
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who HellBound Legends actually sent in the races on Miracles that most matches reach, in round order, this season — most-used first, with how often each core earned the point there.

RaceHellBound Legends sent
2000m 22 gate WTA
3.0 per map
Immortal Outlaw ×8 · won 0DoubleDealing ×8 · won 0Sin to Win ×8 · won 0Jetwave Warrior ×8 · won 0
2200m 24 gate madness
5.0 per map
DoubleDealing ×20 · top 3 2Sin to Win ×20 · top 3 1Jetwave Warrior ×20 · top 3 3Perfect Cadence ×20 · top 3 3
1000m 22 gate WTA
2.8 per map
Immortal Outlaw ×6 · won 0Jetwave Warrior ×6 · won 0Lucifer's Horcrux ×6 · won 0Panzer Division ×6 · won 0
1800m 24 gate madness
2.9 per map
DoubleDealing ×6 · top 3 0Sin to Win ×6 · top 3 0Jetwave Warrior ×6 · top 3 1Perfect Cadence ×6 · top 3 0
1600m 22 gate WTA
2.0 per map
Immortal Outlaw ×12 · won 0DoubleDealing ×12 · won 2Sin to Win ×12 · won 0Lucifer's Horcrux ×12 · won 1
1400m 24 gate madness
2.0 per map
Immortal Outlaw ×8 · top 3 0DoubleDealing ×8 · top 3 0Sin to Win ×8 · top 3 0Jetwave Warrior ×8 · top 3 1
1200m 22 gate WTA
2.0 per map
Immortal Outlaw ×12 · won 0DoubleDealing ×12 · won 0Jetwave Warrior ×12 · won 0Lucifer's Horcrux ×12 · won 2
1400m 22 gate WTA
1.5 per map
Immortal Outlaw ×1 · won 0DoubleDealing ×1 · won 0Jetwave Warrior ×1 · won 0Lucifer's Horcrux ×1 · won 0
1000m 24 gate madness
1.0 per map
Immortal Outlaw ×4 · top 3 0Jetwave Warrior ×4 · top 3 1Perfect Cadence ×4 · top 3 2Lucifer's Horcrux ×4 · top 3 1
2200m 22 gate WTA
1.0 per map
Immortal Outlaw ×4 · won 0DoubleDealing ×4 · won 0Sin to Win ×4 · won 0Perfect Cadence ×4 · won 0
1200m 24 gate madness
0.7 per map
Immortal Outlaw ×2 · top 3 0DoubleDealing ×2 · top 3 0Jetwave Warrior ×2 · top 3 1Perfect Cadence ×2 · top 3 0

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).