Team report · Pro league · alpha

HellBound Legends

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who HellBound Legends actually sent in the races on Anchor that most matches reach, in round order, this season — most-used first, with how often each core earned the point there.

RaceHellBound Legends sent
1000m 1v1
3.8 per map
Drag ×15 · won 4
1000m 6 gate madness
2.5 per map
Drag ×9 · top 3 5Jetwave Warrior ×9 · top 3 2Grid Warrior ×9 · top 3 5
1200m 12 gate WTA
1.0 per map
Drag ×4 · won 1Jetwave Warrior ×4 · won 0Grid Warrior ×4 · won 0Immortal Outlaw ×4 · won 0
1400m 1v1
2.8 per map
Jetwave Warrior ×3 · won 1
1200m 6 gate madness
3.2 per map
Jetwave Warrior ×9 · top 3 5Immortal Outlaw ×9 · top 3 6Dongle ×9 · top 3 2
1800m 1v1
2.6 per map
Panzer Division ×9 · won 3
1600m 6 gate madness
2.0 per map
Dongle ×4 · top 3 3Lucifer's Horcrux ×4 · top 3 1Panzer Division ×4 · top 3 2
1800m 12 gate WTA
1.0 per map
Lucifer's Horcrux ×4 · won 0Panzer Division ×4 · won 1DoubleDealing ×4 · won 0Perfect Cadence ×4 · won 2
2200m 1v1
3.2 per map
Everyone Wishes ×8 · won 2
2000m 6 gate madness
2.6 per map
Panzer Division ×10 · top 3 2Perfect Cadence ×10 · top 3 3Everyone Wishes ×10 · top 3 7
2200m 6 gate madness
1.8 per map
Panzer Division ×7 · top 3 3Perfect Cadence ×7 · top 3 3Everyone Wishes ×7 · top 3 4

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).